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Fix failing navmesh for static meshes #2367

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Doprez
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@Doprez Doprez commented Jun 29, 2024

PR Details

There seems to be a common error that I think comes from GameStudio. This error makes references not available when processors attempt to reference them in code.

This is a band-aid fix that should resolve issues with reading static mesh data that's not available.

A bit of added info, this seems to only affect procedural meshes.. not sure why that would be.

Related Issue

#2326

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

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  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@Doprez
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Doprez commented Jun 29, 2024

Some more research may be needed here. This got rid of the first hurdle but now it seems to crash when a second static mesh collider is added.

@Eideren
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Eideren commented Jul 6, 2024

Cool, I'll mark this as wip then

@Eideren Eideren marked this pull request as draft July 6, 2024 11:21
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2 participants