[Audio] Adds ICustomBufferAudioSource to implement custom audio sources #1313
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PR Details
Adds an entry point for custom audio sources.
Description
The basic idea is to use a similar approach as the streaming sources that read files from the disc in blocks but have an endless callback for audio blocks. For this, the user can implement the interface
ICustomBufferAudioSource
and pass it to the constructor ofStreamedBufferSound
. ThisStreamedBuferSound
instance will then behave like anySound
instance in Stride.Example code for playing a sine wave on mouse click:
Motivation and Context
For a project we require to use the Rapture3D engine from Blue Ripple Sound:
https://www.blueripplesound.com/product-listings/gaming
Types of changes
Checklist