Stride.UI overhaul ideas and tasks #2491
Doprez
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@MechWarrior99 in Discord:
this was in a discussion between using Avalonia or the Stride UI and brought a great point since this has been seen a few times in Stride already. |
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I wanted to create a place to track the current issues with Stride.UI to see what would be required to get it up to speed.
Many people have had issues with game UI in Stride in general. Often opting to use an alternative UI like Myra or ImGUI but those are not perfect either in some scenarios.
Controls
Existing:
Wants:
[ ] ImageButton
[ ] DropDown
[ ] RadioButton
Please feel free to comment below, these are my personal wants from what I have seen in other UI.
Bugs or Issues
Questions:
#2489 what should be done with the depth functionality
Bugs:
Definitely relevant:
#2236 Slider bugimplemented as well
#2171 Font issue
#2033 Cant change render group at runtime
#1130 Issue with mouse exit event not triggering
#715 Looks like this is resolved but might be worth something in the manual
#684 Better character font support
#532 Crash on value changed
#455 Performance issues
Possibly out of scope:
#2134 Might be a serializer issue again based on the comment? its a bit vague but should be easy to test by creating multiple UIs
#2084 Might be a separate issue with Input but it is affected by UI
#2189 Looks like an OpenGL issue but might be related to how the UI control was
#2387 Might actually be a serializer issue
#975 rendering order issue? this is an odd one
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