Exploring the Development of Distant Worlds 2 with Stride: Questions for the Developers #2484
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which serialization did you use for saving games? db yaml mix? |
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What AI libraries were used? What techniques were used for AI? For example for fleets (formations, battle decisions, engage or retreat); how about the diplomacy? |
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Have you ever considered "upstreaming" your changes / improvements (and why did you decide against it)? |
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TL;DR: Do you have more questions? Feel free to write them at the bottom in your comment, and we will categorize them. Please note that we can't promise all questions will be answered.
The Stride community has had the pleasure of connecting with the developers behind Distant Worlds 2, and we are eager to learn more about how they utilized Stride to bring their game to life. To make the most of our discussion, we have compiled a list of questions from our community organized by categories that touch upon various aspects of the development process. We hope these questions will provide insight into the team's experience with Stride and their creative solutions.
Some images from Distant Worlds 2: Return of the Shakturi - Dev Log #2.
1. Engine and General Development
2. User Interface
3. Artists and Asset Creation
4. Level Design and Prefabs
5. DLC and Content Expansion
6. Performance and Optimization
7. AI and Game Systems
8. Future Use and Recommendations
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