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Hello everyone, I have been researching UI textbox and font-related issues and trying to add my own shader implementation for my custom objects. However, after a period of research, I found myself stuck at the step of "defining the data sent to the shader." |
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I'm not sure if this approach is correct, but I've found what seems to be the most reliable solution for now. Firstly, when writing a |
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I don't think Stride's UI system currently exposes enough properties to extend the existing one easily. Here's an example project doing that: |
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I don't think Stride's UI system currently exposes enough properties to extend the existing one easily.
Unless someone knows a better way, you are probably better off reimplementing the UI system and load your own shader effect so you can pass in the vertex data you want.
Here's an example project doing that:
https://github.com/Basewq/XenkoProofOfConcepts/tree/master/DialogueTextControlExample