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Releases: stephengold/jme-vehicles

MaVehicles library v0.5.0

31 Jan 09:12
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Initial release of the library.

Release v1.2.0

02 Jan 23:37
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  • a more sophisticated "loading" animation including Jaime cinematic and "powered by" message

  • improved C-G models for vehicles, especially the hatchback, pickup truck, and dune buggy

  • added a Racetrack world

  • added an Animated Night sky based on SkyControl

  • added menus to customize engine sounds and wheel C-G models

  • quicker transitions due to stored collision shapes and asset pre-loading

  • begin driving with the engine on

  • added a gear-name indicator

  • disallowed acceleration when the engine isn't running

  • added light probes

  • corrected unit conversion between Horsepower and Watts

  • added linear damping to vehicle dynamics

  • configured continuous collision detection (CCD) for the chassis

  • tuned gearboxes to create some margin between maxKph and redlineKph

  • realistic variation of engine-sound pitch

  • made vehicle audio non-positional

  • detailed licensing history for assets

  • extensive refactoring

Release v1.1.0

30 Nov 03:44
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Added features:

  • compass for navigation
  • simulate engine idling
  • mute, pause, and single-step the simulation
  • power, steering-wheel, and automatic-transmission mode indicators
  • more keyboard bindings, more buttons in the heads-up display

Other notable improvements:

  • expanded documentation
  • more efficient graphics
  • enhanced camera controllers