diff --git a/MavLibrary/src/main/java/com/jayfella/jme/vehicle/Sky.java b/MavLibrary/src/main/java/com/jayfella/jme/vehicle/Sky.java index 92012ec0..9e61108c 100644 --- a/MavLibrary/src/main/java/com/jayfella/jme/vehicle/Sky.java +++ b/MavLibrary/src/main/java/com/jayfella/jme/vehicle/Sky.java @@ -227,12 +227,9 @@ final protected void build(Spatial cgmRoot, LightProbe probe) { /** * Generate a sky geometry from an equirectangular texture asset. This - * method has a couple advantages over - * com.jme3.util.SkyFactory.createSky(AssetManager, Texture, EnvMapType): - * + * method is superior to com.jme3.util.SkyFactory.createSky(AssetManager, + * Texture, EnvMapType) because it adds fewer triangles to the scene: 32 + * instead of 160. * * @param assetManager for loading assets (not null) * @param textureAssetPath the path to the texture asset (not null, not