diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCcd.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCcd.java index 48f6fd85f..5e2c0ce2f 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCcd.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCcd.java @@ -116,6 +116,6 @@ public void simpleInitApp() { = new PhysicsRigidBody(discShape, PhysicsBody.massForStatic); physicsSpace.addCollisionObject(disc); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } } diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCharacter.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCharacter.java index 6b009add0..5116014a6 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCharacter.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCharacter.java @@ -139,7 +139,7 @@ public void simpleInitApp() { ground.setDebugMaterial(greenMaterial); ground.setDebugMeshNormals(MeshNormals.Facet); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // PhysicsTickListener methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCustomDebug.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCustomDebug.java index bc2d8849b..9d84aad4c 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCustomDebug.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloCustomDebug.java @@ -126,7 +126,7 @@ public void simpleInitApp() { statBall.setDebugMeshNormals(MeshNormals.Sphere); statBall.setDebugMeshResolution(DebugShapeFactory.highResolution); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // private methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDamping.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDamping.java index 8bfb1225d..c4dfc86e9 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDamping.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDamping.java @@ -122,6 +122,6 @@ public void simpleInitApp() { cube[cubeIndex].applyImpulse(impulse, offset); } - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } } diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDeactivation.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDeactivation.java index 4e18e48ae..c93ff5f6f 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDeactivation.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloDeactivation.java @@ -119,7 +119,7 @@ public void simpleInitApp() { bottomBody.setPhysicsLocation(new Vector3f(0f, -2f, 0f)); physicsSpace.addCollisionObject(bottomBody); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // PhysicsTickListener methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematicRbc.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematicRbc.java index ba4849410..25dc6ac07 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematicRbc.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematicRbc.java @@ -139,7 +139,7 @@ public void simpleInitApp() { // Add lighting. addLighting(rootNode); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } /** diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematics.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematics.java index 225dc5015..7cc6f26c8 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematics.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloKinematics.java @@ -115,7 +115,7 @@ public void simpleInitApp() { physicsSpace.addCollisionObject(kineBall); kineBall.setKinematic(true); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // PhysicsTickListener methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMadMallet.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMadMallet.java index c53d537ef..d71e9dd6d 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMadMallet.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMadMallet.java @@ -130,6 +130,6 @@ public void simpleInitApp() { Vector3f upDirection = Vector3f.UNIT_Y; cam.lookAt(targetLocation, upDirection); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } } diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMassDistribution.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMassDistribution.java index 325bb182d..507956421 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMassDistribution.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloMassDistribution.java @@ -150,6 +150,6 @@ public void simpleInitApp() { Vector3f upDirection = Vector3f.UNIT_Y; cam.lookAt(targetLocation, upDirection); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } } diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloNonUniformGravity.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloNonUniformGravity.java index 284faa339..e1af74c2a 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloNonUniformGravity.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloNonUniformGravity.java @@ -131,7 +131,7 @@ public void simpleInitApp() { rootNode.addControl(axes); axes.setEnabled(true); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // PhysicsTickListener methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRbc.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRbc.java index 3c5da96b1..2a49a2201 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRbc.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRbc.java @@ -128,7 +128,7 @@ public void simpleInitApp() { // Add lighting. addLighting(rootNode); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } // ************************************************************************* // private methods diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRigidBody.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRigidBody.java index 6555d4737..ea4f73ea4 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRigidBody.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloRigidBody.java @@ -111,6 +111,6 @@ public void simpleInitApp() { // Set ball #2 on a collision course with ball #1. ball2.applyCentralImpulse(new Vector3f(-25f, 0f, 0f)); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } } diff --git a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloStaticBody.java b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloStaticBody.java index 7bcd9c6f6..af51c8a32 100644 --- a/TutorialApps/src/main/java/jme3utilities/tutorial/HelloStaticBody.java +++ b/TutorialApps/src/main/java/jme3utilities/tutorial/HelloStaticBody.java @@ -101,6 +101,6 @@ public void simpleInitApp() { dynaBall.setPhysicsLocation(new Vector3f(0f, 4f, 0f)); statBall.setPhysicsLocation(new Vector3f(0.1f, 0f, 0f)); - // Minie's BulletAppState simulates the dynamics... + // BulletAppState drives the physics simulation... } }