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Frame data is not correct when converting from SWF to CCB #4

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mattcn opened this issue Sep 5, 2014 · 16 comments
Open

Frame data is not correct when converting from SWF to CCB #4

mattcn opened this issue Sep 5, 2014 · 16 comments

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@mattcn
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mattcn commented Sep 5, 2014

when converting some of the flash files, I found that the ccb animation the tool generate is not as same as when it viewing in Flash. some of the parameters or key frames have missed or adjusted:

see screenshots:

screen shot 2014-09-05 at 01 27 40
screen shot 2014-09-05 at 01 27 30

@NickyWeber
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We will have a look at this just not now, the respected developer is on vacation at the moment.

@tandavas
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I also have similar problem. The preview animation in the converter looks good; However, the values in the timeline's key frames of the converted animation in SpriteBuilder seems to be messed up -- causing the animation doesn't works like the original animation. I already sent @cocojoe a personal message with more details on SpriteBuilder forum.

@herinkc
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herinkc commented Jan 8, 2015

It'd be really great if there's a solution to this, cause I'm having the same issue.

@NickyWeber any update?

@NickyWeber
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Sorry this lay dormant way too long. Adding @cocojoe the master of SWFs.

@tandavas
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tandavas commented Jan 9, 2015

@NickyWeber thank you!

@mporeh
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mporeh commented Jan 15, 2015

having the same issue with sprite builder 1.3
screen shot 2015-01-15 at 19 32 21
screen shot 2015-01-15 at 19 32 41

@cocojoe
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cocojoe commented Jan 15, 2015

OK I'll take a look at this tomorrow. Thanks

@cocojoe
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cocojoe commented Jan 16, 2015

In the mean time, this may help some people:

https://www.sagas-playground.com/2015/01/using-flash-animations-with-spritebuilder/

@tandavas
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@cocojoe Let me know if there's anything I can help or provide you (maybe sample animation files that failed the converter?)

@mporeh
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mporeh commented Jan 21, 2015

here it is - it is the blue beast :-)
notice that in SB the origin of each image seems to move

On Tue, Jan 20, 2015 at 8:56 PM, Thanakron Tandavas <
[email protected]> wrote:

@cocojoe https://github.com/cocojoe Let me know if there's anything I
can help or provide you (maybe sample animation files that failed the
converter?)


Reply to this email directly or view it on GitHub
#4 (comment)
.

בברכה,

מתן פורה,

0545-541748

[email protected]

@cocojoe
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cocojoe commented Jan 27, 2015

@mporeh The issue is most likely you are using it incorrectly, I've just tried this using the provided tutorial content:

beast_export

If you are exporting at tablet-hd 4x there should be no issues as this is the SB default project settings. Your issue looks like exporting at 4x and using 2x project settings or some combination issue.

screenshot 2015-01-27 11 07 28

@mporeh
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mporeh commented Jan 27, 2015

I was trying it with an iPhone only project , maybe that was the problem. Is there a solution for such cases?

Sent from my iPhone

On 27 בינו׳ 2015, at 13:12, cocojoe [email protected] wrote:

@mporeh The issue is most likely you are using it incorrectly, I've just tried this using the provided tutorial content:

If you are exporting at tablet-hd 4x there should be no issues as this is the SB default project settings. Your issue looks like exporting at 4x and using 2x project settings or some combination issue.


Reply to this email directly or view it on GitHub.

@cocojoe
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cocojoe commented Jan 27, 2015

I wouldn't have thought so, when you say iPhone only do you mean you are using 2x only assets in SpriteBuilder or....?

@mporeh
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mporeh commented Jan 27, 2015

iPhone only means that I only need retina and it retina-hd
So just x2

Sent from my iPad

On 27 בינו׳ 2015, at 17:31, cocojoe [email protected] wrote:

I wouldn't have thought so, when you say iPhone only do you mean you are using 2x only assets in SpriteBuilder or....?


Reply to this email directly or view it on GitHub.

@cocojoe
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cocojoe commented Jan 27, 2015

So if you export in SWFImporter and change the format to 2x.

Then in SB open up Project Settings and change default scaling to be 2x.

@drewbots
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Hi @cocojoe!
(and CC @NickyWeber)

Thank you so much for making this tool! I see this thread is recently active and I just wanted to check to see how progress is going with the original problem?

I work at MakeSchool in the Appportable office in SF and several of our students are anxiously awaiting the fix so they can finish their games!

Thank You!

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7 participants