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Hexagon-old.java
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Hexagon-old.java
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import java.util.ArrayList;
import java.util.List;
public class Hexagon {
protected final int emptyCell = 999;
protected int row;
protected int column;
protected int offset;
protected int checked;
protected int rowTotal;
protected boolean isLeftEdge;
protected boolean isRightEdge;
protected int value;
protected int priorityValue;
protected Hexagon prevHex;
protected ArrayList<Coordinate> adjacencies = new ArrayList<Coordinate>();
public Hexagon(Hexagon h){
this.row = h.row;
this.column = h.column;
this.offset =h.offset;
this.checked = h.checked;
this.adjacencies = h.adjacencies;
this.isLeftEdge = h.isLeftEdge;
this.isRightEdge = h.isRightEdge;
this.value = h.value;
this.priorityValue = h.priorityValue;
this.prevHex = h.prevHex;
}
public Hexagon(int row, int column, int totalRows, boolean isLeftEdge, boolean isRightEdge) {
this.row = row;
this.column = column;
this.value = 0;
this.isLeftEdge = isLeftEdge;
this.isRightEdge = isRightEdge;
this.rowTotal = totalRows;
this.priorityValue = 110;
this.checked = 0;
// Setting up the adjacency list for the hexagon
this.adjacencies.ensureCapacity(6);
for (int i = 0; i < 6; i++) {
this.adjacencies.add(new Coordinate(0, 0));
}
//
// Below adjacencies
//
// Hexagon in top half or non-edge pieces in bottom half
if ((row < (totalRows + 1) / 2 - 1)
|| (!isLeftEdge && !isRightEdge && row != totalRows - 1)) {
Coordinate temp1 = this.adjacencies.get(3);
Coordinate temp2 = this.adjacencies.get(4);
temp1.setColumn(column + 1);
temp1.setRow(row + 1);
temp2.setColumn(column);
temp2.setRow(row + 1);
}
// Bottom line pieces
else if (row == totalRows - 1) {
Coordinate temp1 = this.adjacencies.get(3);
Coordinate temp2 = this.adjacencies.get(4);
temp1.setColumn(emptyCell);
temp1.setRow(emptyCell);
temp2.setColumn(emptyCell);
temp2.setRow(emptyCell);
}
// Right-edge in bottom
else if (isRightEdge) {
Coordinate temp1 = this.adjacencies.get(3);
Coordinate temp2 = this.adjacencies.get(4);
temp1.setColumn(emptyCell);
temp1.setRow(emptyCell);
temp2.setColumn(column);
temp2.setRow(row + 1);
}
// Left-edge in bottom
else {
Coordinate temp1 = this.adjacencies.get(3);
Coordinate temp2 = this.adjacencies.get(4);
temp1.setColumn(column + 1);
temp1.setRow(row + 1);
temp2.setColumn(emptyCell);
temp2.setRow(emptyCell);
}
//
// Side adjacencies
//
if (!this.isLeftEdge && !this.isRightEdge) {
Coordinate temp1 = this.adjacencies.get(2);
Coordinate temp2 = this.adjacencies.get(5);
temp1.setColumn(column + 1);
temp1.setRow(row);
temp2.setColumn(column - 1);
temp2.setRow(row);
}
// Left side edge
else if (!this.isRightEdge) {
Coordinate temp1 = this.adjacencies.get(2);
Coordinate temp2 = this.adjacencies.get(5);
temp1.setColumn(column + 1);
temp1.setRow(row);
temp2.setColumn(emptyCell);
temp2.setRow(emptyCell);
}
else {
Coordinate temp1 = this.adjacencies.get(2);
Coordinate temp2 = this.adjacencies.get(5);
temp1.setColumn(emptyCell);
temp1.setRow(emptyCell);
temp2.setColumn(column - 1);
temp2.setRow(row);
}
//
// Top adjacencies
//
// Top line pieces
if (row == 0) {
Coordinate temp1 = this.adjacencies.get(0);
Coordinate temp2 = this.adjacencies.get(1);
temp1.setColumn(emptyCell);
temp1.setRow(emptyCell);
temp2.setColumn(emptyCell);
temp2.setRow(emptyCell);
}
// Bottom half pieces
else if ((row > (totalRows + 1) / 2 - 1)
|| (!isLeftEdge && !isRightEdge && row != totalRows - 1)) {
Coordinate temp1 = this.adjacencies.get(0);
Coordinate temp2 = this.adjacencies.get(1);
temp1.setColumn(column - 1);
temp1.setRow(row - 1);
temp2.setColumn(column);
temp2.setRow(row - 1);
}
// Right-edge in top
else if (isRightEdge) {
Coordinate temp1 = this.adjacencies.get(0);
Coordinate temp2 = this.adjacencies.get(1);
temp1.setColumn(column - 1);
temp1.setRow(row - 1);
temp2.setColumn(emptyCell);
temp2.setRow(emptyCell);
}
// Left-edge in top
else {
Coordinate temp1 = this.adjacencies.get(0);
Coordinate temp2 = this.adjacencies.get(1);
temp1.setColumn(emptyCell);
temp1.setRow(emptyCell);
temp2.setColumn(column);
temp2.setRow(row - 1);
}
}
protected Hexagon getParent(){
return this.prevHex;
}
protected void setParent(Hexagon h){
this.prevHex = h;
}
protected int numberOfExposedEdges(){
int sum = 0;
for (int i = 0; i < 6; i++) {// Finding the number of
// exposed edges that the
// hexagon has
sum += this.adjacencies.get(i).getRow();
}
return sum / 999;
}
// Keeps track of checked hexagons so that multiple checking is not done.
protected void setChecked(int num) {
this.checked = num;
}
protected int getChecked() {
return this.checked;
}
protected ArrayList<Coordinate> getAdjacencies() {
return this.adjacencies;
}
protected int getRow() {
return this.row;
}
protected int getColumn() {
return this.column;
}
protected int getValue() {
return this.value;
}
protected void setValue(int player) {
this.value = player;
}
protected boolean isLeftEdge() {
return this.isLeftEdge;
}
protected boolean isRightEdge() {
return this.isRightEdge;
}
protected int getPriorityValue(){
if(this.getRow() == 0 && this.getColumn() == 0 )
return 20000;
return this.priorityValue;
}
protected boolean getIsEdge(){
if(this.numberOfExposedEdges() >= 2){
return true;
}
return false;
}
protected boolean getIsEdgeWinCheck(){
if(this.isLeftEdge()||this.isRightEdge()){
return true;
}
return false;
}
// Just so we can make sure that the array has been read in properly
@Override
public String toString() {
return "This hexagon lies at: (" + Integer.toString(row) + ","
+ Integer.toString(column) + ") ";
}
@Override
public boolean equals(Object h){
Hexagon tempHex = (Hexagon) h;
if(tempHex.getRow() == this.getRow() && tempHex.getColumn() == this.getColumn()){
return true;
}
return false;
}
protected void setPriorityValue(int player, List<List<Hexagon>> hexBoard){
int EMPTY = 0;
boolean adjIsEdge = false;
int numAdj = this.checkAdjacency(hexBoard, player);
for(Coordinate adj : this.getAdjacencies()){
if(adj.getRow() == 999 || adj.getColumn() == 999){
continue;
} else if(hexBoard.get(adj.getRow()).get(adj.getColumn()).getIsEdge()){
adjIsEdge = true;
}
}
boolean edgeBool = !this.isCorner() && (this.numberOfExposedEdges() == 2);
if(player == this.value){
this.priorityValue = 1;
}else if(this.isCorner()){
this.priorityValue = 25;
} else if(this.value != player && this.value != EMPTY){
this.priorityValue = 1000;
} else if(edgeBool && numAdj >0){
this.priorityValue = 2;
} else if(edgeBool && numAdj == 0){
this.priorityValue = 3;
} else if(!edgeBool && adjIsEdge && numAdj >0){
this.priorityValue = 3;
} else if(!edgeBool && adjIsEdge && numAdj == 0){
this.priorityValue = 4;
} else if(!edgeBool && !adjIsEdge && numAdj >0){
this.priorityValue = 3 + numAdj;
} else if(!edgeBool && !adjIsEdge && numAdj == 0){
priorityValue = 6;
}
}
protected void resetPriorityValue(){
this.priorityValue = 110;
}
// Checking the 6 adjacent pieces to see if they are the same value as the
// hexagon we are checking
protected int checkAdjacency(List<List<Hexagon>> board, int player) {
ArrayList<Coordinate> adjacencies = this.getAdjacencies();
int numberAdjacent = 0;
for (Coordinate tempCoords : adjacencies) {
int tempColumn = tempCoords.getColumn();
int tempRow = tempCoords.getRow();
if (tempColumn != 999
&& board.get(tempRow).get(tempColumn).getValue() == player) {
numberAdjacent++;
}
}
return numberAdjacent;
}
protected int whichEdge(){
for(int i=0, j=1;i<6;i++, j++){
if (j>5){
j=0;
}
if (this.adjacencies.get(i).getRow() == 999
&& this.adjacencies.get(j).getRow() == 999) {
return i;
}
}
return -1;
}
protected void setPriority(int value){
this.priorityValue = value;
}
protected boolean isCorner(){
if(this.getIsEdge()){
if(this.getRow() == 0 || this.getRow() == rowTotal || this.getRow() == (rowTotal + 1)/2){
return true;
}
else
return false;
}
return false;
}
}