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MonoGame.Framework.WindowsPhone.sln
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MonoGame.Framework.WindowsPhone.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.WindowsPhone", "MonoGame.Framework\MonoGame.Framework.WindowsPhone.csproj", "{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Debug|ARM.ActiveCfg = Debug|ARM
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Debug|ARM.Build.0 = Debug|ARM
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Debug|x86.ActiveCfg = Debug|x86
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Debug|x86.Build.0 = Debug|x86
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Release|ARM.ActiveCfg = Release|ARM
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Release|ARM.Build.0 = Release|ARM
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Release|x86.ActiveCfg = Release|x86
{BAA9A6E4-7690-4DE0-9531-DE0EAEEC9739}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal