Test apps run on the simulator have to be compiled specifically for the simulator, for example by executing the following command in the Xcode project:
> xcodebuild -sdk iphonesimulator6.0
This creates a build/Release-iphonesimulator
directory in your Xcode project
that contains the .app
package that you'll need to communicate with the
Appium server.
If you want, you can zip up the .app directory into a .zip file! Appium will unpack it for you. Nice if you're not using Appium locally.
Nothing in particular needs to be done to run your .apk using Appium. If you want to zip it up, you can.
The best way to see what to do currently is to look at the example tests:
Node.js | Python | PHP | Ruby | Java
Basically, first make sure Appium is running:
node .
Then script your WebDriver test, sending in the following desired capabilities:
// javascript
{
platformName: 'iOS',
platformVersion: '7.1',
deviceName: 'iPhone Simulator',
app: myApp
}
# python
{
'platformName': 'iOS',
'platformVersion': '7.1',
'deviceName': 'iPhone Simulator',
'app': myApp
}
// php
public static $browsers = array(
array(
'desiredCapabilities' => array(
'platformName' => 'iOS',
'platformVersion' => '7.1',
'deviceName' => 'iPhone Simulator',
'app' => $myApp
)
)
);
// java
DesiredCapabilities capabilities = new DesiredCapabilities();
capabilities.setCapability(MobileCapabilityType.PLATFORM_NAME, "iOS");
capabilities.setCapability(MobileCapabilityType.PLATFORM_VERSION, "7.1");
capabilities.setCapability(MobileCapabilityType.DEVICE_NAME, "iPhone Simulator");
capabilities.setCapability(MobileCapabilityType.APP, myApp);
In this set of capabilities, myApp
must be either:
- A local absolute path to your simulator-compiled .app directory or .zip
- A url of a zip file containing your .app package
- A path to one of the sample app relative to the appium install root
Using your WebDriver library of choice, set the remote session to use these capabilities and connect to the server running at port 4723 of localhost (or whatever host and port you specified when you started Appium). You should be all set now!
First, make sure you have one and only one Android emulator or device
connected. If you run adb devices
, for example, you should see one device
connected. This is the device Appium will use for tests. Of course, to have
a device connected, you'll need to have made an Android AVD (see system
setup (Windows,
Mac,
or Linux)
for more information). If the Android SDK tools are on your path, you can
simply run:
emulator -avd <MyAvdName>
And wait for the android emulator to finish launching. Sometimes, for various
reasons, adb
gets stuck. If it's not showing any connected devices or
otherwise failing, you can restart it by running:
adb kill-server && adb devices
Now, make sure Appium is running:
node .
There are several ways to start an Appium application (it works exactly the same as when the application is started via adb):
- apk or zip only, the default activity will be launched ('app' capability)
- apk + activity ('app' + 'appActivity' capabilities)
- apk + activity + intent ('app' + 'appActivity' + 'appIntent' capabilities)
- ...
Activities may be specified in the following way:
- absolute (e.g. appActivity: 'com.helloworld.SayHello').
- relative to appPackage (e.g. appPackage: 'com.helloworld', appActivity='.SayHello')
If the 'appWaitPackage' and 'appWaitActivity' caps are specified, Appium automatically spins until those activities are launched. You may specify multiple wait activities for instance:
- appActivity: 'com.splash.SplashScreen'
- appPackage: 'com.splash' appActivity: '.SplashScreen'
- appPackage: 'com.splash' appActivity: '.SplashScreen,.LandingPage,com.why.GoThere'
If you are not sure what activity are configured in your apk, you can proceed in one of the following ways:
- Mac/Linux: 'adb shell dumpsys window windows | grep mFocusedApp'
- In the Ruby console: 'adb shell dumpsys window windows`.each_line.grep(/mFocusedApp/).first.strip'
- In Windows terminal run 'adb shell dumpsys window windows' and manually look for the mFocusedApp line.
Then script your WebDriver test, sending in the following desired capabilities:
// javascript
{
platformName: 'Android',
platformVersion: '4.4',
deviceName: 'Android Emulator',
app: myApp
}
# python
{
'platformName': 'Android',
'platformVersion': '4.4',
'deviceName': 'Android Emulator',
'app': myApp
}
// php
public static $browsers = array(
array(
'desiredCapabilities' => array(
'platformName' => 'Android',
'platformVersion' => '4.4',
'deviceName' => 'Android Emulator',
'app' => $myApp
)
)
);
// java
DesiredCapabilities capabilities = new DesiredCapabilities();
capabilities.setCapability(MobileCapabilityType.PLATFORM_NAME, "Android");
capabilities.setCapability(MobileCapabilityType.PLATFORM_VERSION, "4.4");
capabilities.setCapability(MobileCapabilityType.DEVICE_NAME, "Android Emulator");
capabilities.setCapability(MobileCapabilityType.APP, myApp);
In this set of capabilities, myApp
must be either:
- A local absolute path to your .apk or a .zip of it
- A url of a zip file containing your .apk
- A path to one of the sample app relative to the appium install root
Using your WebDriver library of choice, set the remote session to use these capabilities and connect to the server running at port 4723 of localhost (or whatever host and port you specified when you started Appium). You should be all set now!
Android devices before version 4.2 (API Level 17) do not have Google's UiAutomator framework installed. This is what Appium uses to perform the automation behaviors on the device. For earlier devices or tests of hybrid (webview-based) apps, Appium comes bundled with another automation backend called [Selendroid] (http://selendroid.io/).
To use Selendroid, all that is required is to slightly change the set of
desired capabilities mentioned above, by adding the automationName
capability
and specifying the Selendroid automation backend. It is usually the case that you
also need to use a .
before your activity name (e.g., .MainActivity
instead
of MainActivity
for your appActivity
capability).
// javascript
{
automationName: 'Selendroid',
platformName: 'Android',
platformVersion: '2.3',
deviceName: 'Android Emulator',
app: myApp,
appPackage: 'com.mycompany.package',
appActivity: '.MainActivity'
}
# python
{
'automationName': 'Selendroid',
'platformName': 'Android',
'platformVersion': '2.3',
'deviceName': 'Android Emulator',
'app': myApp,
'appPackage': 'com.mycompany.package',
'appActivity': '.MainActivity'
}
// php
public static $browsers = array(
array(
'desiredCapabilities' => array(
'automationName' => 'Selendroid',
'platformName' => 'Android',
'platformVersion' => '2.3',
'deviceName' => 'Android Emulator',
'app' => $myApp,
'appPackage' => 'com.mycompany.package',
'appActivity'=> '.MainActivity'
)
)
);
// java
DesiredCapabilities capabilities = new DesiredCapabilities();
capabilities.setCapability(MobileCapabilityType.AUTOMATION_NAME, "Selendroid");
capabilities.setCapability(MobileCapabilityType.PLATFORM_NAME, "Android");
capabilities.setCapability(MobileCapabilityType.PLATFORM_VERSION, "2.3");
capabilities.setCapability(MobileCapabilityType.DEVICE_NAME, "Android Emulator");
capabilities.setCapability(MobileCapabilityType.APP, myApp);
capabilities.setCapability(MobileCapabilityType.APP_PACKAGE: "com.mycompany.package");
capabilities.setCapability(MobileCapabilityType.APP_ACTIVITY: ".MainActivity");
Now Appium will start up a Selendroid test session instead of the default test session. One of the downsides to using Selendroid is that its API differs sometimes significantly with Appium's. Therefore we recommend you thoroughly read Selendroid's documentation before writing your scripts for older devices or hybrid apps.