Skip to content
This repository has been archived by the owner on Jun 7, 2022. It is now read-only.

Checking number of players before starting games doesn't account for ClientStatus. #40

Open
46bit opened this issue Mar 17, 2017 · 0 comments
Labels

Comments

@46bit
Copy link
Member

46bit commented Mar 17, 2017

play_games should be verifying ClientStatus::Ready and only counting such clients. This should probably be gated behind improving comms to remove potential inconsistencies like this.

@46bit 46bit added the bug label Mar 17, 2017
46bit added a commit that referenced this issue Apr 11, 2017
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

1 participant