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gl_defs.h
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gl_defs.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// gl_defs.h
#ifndef gl_defs_h
#define gl_defs_h
#include "compiler_config.h"
typedef struct {
char *extstring; // complete extension string
int arb_multitexture; // have ARB_MULTITEXTURE
int texenv_units; // number of texture units
int texenv_have_add; // tex env add
int flushinterval; // primitives drawn before driver needs a flush
} gl_info_t;
#if D3DYNE_OS_WIN
#include <Windows.h>
#endif
#define GL_GLEXT_PROTOTYPES 1
#include <GL/gl.h>
#endif