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g_psys.h
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g_psys.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// g_psys.h
#ifndef __g_psys
#define __g_psys
#include "wf_info_defs.h"
#include "lib_psysdefs.h"
/*
=============================================================================
field particle system
=============================================================================
*/
// field space
field_cell_t * G_FieldSpaceGetCell( field_space_t *space, int x, int y, int z );
// simulate
void G_FieldParticleMoveInFieldSpace( field_particle_t *particle, field_space_t *space, msec_t time_run );
void G_FieldParticleSystemRun( field_particle_system_t *fpsys, msec_t time_run );
// field particle
void G_DestroyFieldParticle( field_particle_t *particle );
field_particle_t * G_CreateFieldParticleFromFactory( field_particle_factory_t *factory );
// field particle source
void G_ParticleSourceGenOrigin( particle_source_t *source, vec3d_t origin );
#endif