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premake5.lua
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premake5.lua
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workspace "Raether"
architecture "x64"
configurations
{
"Debug",
"Release"
}
startproject "Raether"
arch = "%{cfg.architecture}"
config = "%{cfg.buildcfg}"
project "Raether"
location "Raether"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "On"
files {"%{prj.name}/assets/icon/Raether.ico"}
targetdir ("bin/" .. arch .. "/" .. config)
objdir ("bin/intermediates/" .. arch .. "/" .. config )
rcfiles = {
"%{prj.name}/Resources/resources.rc"
}
rcheaderfiles = {
"%{prj.name}/Resources/resource.h"
}
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
rcfiles,
rcheaderfiles
}
includedirs
{
"deps/include"
}
libdirs
{
"deps/lib"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines { "DEBUG" }
runtime "Debug"
symbols "On"
optimize "Off"
buildoptions "/MTd"
links
{
"SDL2.lib",
"SDL2main.lib",
"SDL2test.lib"
}
filter "configurations:Release"
defines { "RELEASE" }
runtime "Release"
symbols "Off"
optimize "On"
buildoptions "/MT"
links
{
"SDL2.lib",
"SDL2main.lib",
}
vstudio = { }
vstudio.toolset = "latest"
vstudio.vc2022 = {
includeDirs = {
"deps/include"
}
}
vstudio.vc2022["Debug"] = {
libDirs = {
"deps/lib"
},
links = {
"SDL2.lib",
"SDL2main.lib",
"SDL2test.lib"
}
}
vstudio.vc2022["Release"] = {
libDirs = {
"deps/lib"
},
links = {
"SDL2.lib",
"SDL2main.lib"
}
}