Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh.
The distance computation to the triangle collection is accelerated with a sphere bounding volume hierarchy. The sign of the distance is resolved with the method presented in "Generating Signed Distance Fields From Triangle Meshes" by Bærentzen, Andreas & Aanæs, Henrik. (2002).
Assuming triangle normals point outwards from the enclosed volume, the sign of the distance will be positive outside and negative inside.
// Declare mesh vertices and triangles
std::vector<std::array<double, 3>> vertices;
std::vector<std::array<int, 3>> triangles;
// (... fill the `vertices` and `triangles` with the mesh data ...)
// Initialize TriangleMeshDistance
tmd::TriangleMeshDistance mesh_distance(vertices, triangles);
// Query TriangleMeshDistance
tmd::Result result = mesh_distance.signed_distance({ x, y, z });
// Print result
std::cout << "Signed distance: " << result.distance << std::endl;
std::cout << "Nearest point: " << result.nearest_point << std::endl;
std::cout << "Nearest entity: " << result.nearest_entity << std::endl;
std::cout << "Nearest triangle index: " << result.triangle_id << std::endl;
- The input triangle mesh must be fully connected and watertight. Triangle soups and meshes with holes will return the correct distance but the sign will be undefined.
- Triangle winding (consistent normals orientation) is not verified. The input mesh is required to have consistent normals.
TriangleMeshDistance
keeps a copy of the vertex and triangle data.- The pseudonormals required to compute signed distances are calculated and stored at building time.
TriangleMeshDistance
can be declared empty and constructed multiple times with different meshes. If the new mesh needs less memory than the curent one, memory allocations will be avoided.
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