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GameChooseDlg.h
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GameChooseDlg.h
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#if !defined(AFX_GAMECHOOSEDLG_H__F1139466_51AC_4769_885A_DCF05EE1EC4F__INCLUDED_)
#define AFX_GAMECHOOSEDLG_H__F1139466_51AC_4769_885A_DCF05EE1EC4F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GameChooseDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGameChooseDlg dialog
class CGameChooseDlg : public CDialog
{
// Construction
public:
CGameChooseDlg(CWnd* pParent = NULL); // standard constructor
CBitmapButton m_bmpbtnSingle;
CBitmapButton m_bmpbtnDouble;
CBitmapButton m_bmpbtnConnect;
CBitmapButton m_bmpbtnCreate;
CBitmapButton m_bmpbtnClose;
CBitmap m_bmpBackGround;
// Dialog Data
//{{AFX_DATA(CGameChooseDlg)
enum { IDD = IDD_GAMECHOOSE_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameChooseDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGameChooseDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnClosebtn();
afx_msg void OnSingle();
afx_msg void OnDouble();
afx_msg void OnCreate();
afx_msg void OnConnect();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMECHOOSEDLG_H__F1139466_51AC_4769_885A_DCF05EE1EC4F__INCLUDED_)