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This is probably the same as #549, which was closed at the time: I tried adding some comments a few years ago to say it was still happening to me, but since I got no response or feedback, I thought I'd create a new issue using more updated versions. As I'm writing this, it happens using Sfizz 1.2.3 on Ardour 8.2, but it has always happened to me for all the years I've been using sfizz.
It seems to be related to how many sfizz tracks I have in my Ardour project: the more there are, the more the UI freeze lasts until I'm able to interact with Ardour again. I work a lot with orchestral templates, which means I have 20-30 sfizz tracks loaded, usually, which results in very long pauses any time I pause. This is the only info I can find in the Ardour logs:
In this specific instance, 16:34:27 is when I stopped the playback, and 16:35:07 is when the UI unfroze. As you can see, that's 40 seconds of Ardour not responding, which is a lot. If I unload all sfizz instances in my tracks, stop/play is immediate, which confirms it's related to sfizz somehow.
The only workaround I've come up with was to create audio tracks associated to sfizz, so that when I consolidate some tracks, I render the related MIDI track to audio and unload its sfizz instance, but that's still quite painful to work with, especially when I'm fine tuning stuff and need to balance tracks.
Please let me know if there's any other info I can provide to help sort out the issue. Thanks!
The text was updated successfully, but these errors were encountered:
This is probably the same as #549, which was closed at the time: I tried adding some comments a few years ago to say it was still happening to me, but since I got no response or feedback, I thought I'd create a new issue using more updated versions. As I'm writing this, it happens using Sfizz 1.2.3 on Ardour 8.2, but it has always happened to me for all the years I've been using sfizz.
It seems to be related to how many sfizz tracks I have in my Ardour project: the more there are, the more the UI freeze lasts until I'm able to interact with Ardour again. I work a lot with orchestral templates, which means I have 20-30 sfizz tracks loaded, usually, which results in very long pauses any time I pause. This is the only info I can find in the Ardour logs:
In this specific instance,
16:34:27
is when I stopped the playback, and16:35:07
is when the UI unfroze. As you can see, that's 40 seconds of Ardour not responding, which is a lot. If I unload all sfizz instances in my tracks, stop/play is immediate, which confirms it's related to sfizz somehow.The only workaround I've come up with was to create audio tracks associated to sfizz, so that when I consolidate some tracks, I render the related MIDI track to audio and unload its sfizz instance, but that's still quite painful to work with, especially when I'm fine tuning stuff and need to balance tracks.
Please let me know if there's any other info I can provide to help sort out the issue. Thanks!
The text was updated successfully, but these errors were encountered: