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Scene.qml
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Scene.qml
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import QtQuick 2.4
import QtQuick.Scene3D 2.0
import Qt3D 2.0
import Qt3D.Renderer 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Configuration {
controlledCamera: camera
}
FrameGraph {
id : external_forward_renderer
activeFrameGraph : ForwardRenderer {
camera: camera
clearColor: "black"
}
}
components: [external_forward_renderer]
TorusMesh {
id: mesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: transform
Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
Rotate {
angle: 45
axis: Qt.vector3d(1, 0, 0)
}
}
Material {
id: material
effect : Effect {
}
}
Entity {
id: mainEntity
objectName: "mainEntity"
components: [ mesh, material, transform ]
}
}