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wxLauncher does not allow a user to add mods to the primarylist #90

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IssMneur opened this issue Sep 15, 2014 · 0 comments
Open

wxLauncher does not allow a user to add mods to the primarylist #90

IssMneur opened this issue Sep 15, 2014 · 0 comments

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@IssMneur
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From [email protected] on August 04, 2012 16:39:21

wxLauncher does not allow a user to add mods to the primarylist of a selected mod. This means that a user cannot create a mod dir with updated assets and have it work without editing/creating a mod.ini. http://www.hard-light.net/forums/index.php?topic=81582.msg1626939#msg1626939 What steps will reproduce the problem? 1.Create a mod directory to put enhanced assets
2.Select mod you want to enchance

  • There is nothing that you can do to get wxLauncher to put the enhacment directory before the primarylist so that FSO will load the assets. Custom flags is appended to the end of the flag list so it does not help here. What is the expected output? What do you see instead? An easy way to create a mod and put the "modline" of another mod into the created mod's secondarylist.
    Or, a way to edit a mod's primarylist so that these can be added.

Original issue: http://code.google.com/p/wxlauncher/issues/detail?id=90

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