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Crash when ai is ordered to fly waypoints created by scripting, since Nightly 23.3.0-20231103 #6353
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wookieejedi
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bug
An issue from unintended consequences
regression
A bug introduced by a new feature that breaks something which used to work.
labels
Sep 14, 2024
Goober5000
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scripting
A feature or issue related to LUA scripting
gameplay
A feature or issue that can significantly impact gameplay
and removed
regression
A bug introduced by a new feature that breaks something which used to work.
scripting
A feature or issue related to LUA scripting
labels
Sep 14, 2024
This is an invalid pointer access due to a vector reallocation. The code will need to use an index rather than a pointer. It's the same problem as #5785, just with a different field in a different struct. |
The fix is nearly ready to go, but will not be included in 24.2 due to its widespread scope. |
Goober5000
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Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
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Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
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to Goober5000/fs2open.github.com
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Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 18, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
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to Goober5000/fs2open.github.com
that referenced
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Sep 19, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 19, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 19, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
Goober5000
added a commit
to Goober5000/fs2open.github.com
that referenced
this issue
Sep 19, 2024
Several locations in the code (notably `ai_info` and `waypoint_h`) previously stored pointers for waypoints and waypoint lists that need to be valid for more than one frame. Since both waypoint lists and waypoint paths may change size, resulting in vector reallocation, the information should be stored as indexes instead. Fixes scp-fs2open#6353.
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Waypoints created with the scripting function
mn.createWaypoint()
lead to a game crash when the Ai is ordered to fly the associated waypoint path. A simple test script and mission are attached, the game crashes a few seconds into the mission. The bug appears in Nightly 23.3.0-20231103 and still exists in the current 24.2.0-RC4, any build up to 20231102 works fine.Debug error message:
Assert: "!aip->wp_list->get_waypoints().empty()"
File: aicode.cpp
Line: 4908
waypoint_testcase_crash_from_Nightly_20231103.zip
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