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AvGeometry.cc
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AvGeometry.cc
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//# Copyright (C) 1995-97 Board of Trustees of the University of Illinois
//#
//# This software, both binary and source, is copyrighted by The
//# Board of Trustees of the University of Illinois. Ownership
//# remains with the University. You should have received a copy
//# of a licensing agreement with this software. See the file
//# "AIPSVIEW_COPYRIGHT", or contact the University at this address:
//#
//# The NCSA AipsView Visualization System
//# National Center for Supercomputing Applications
//# University of Illinois
//# 405 North Mathews Ave.
//# Urbana, IL 61801
//# --------------------------------------------------
//
// $Header: /home/cvs/aips++/code/trial/apps/aipsview/Attic/AvGeometry.cc,v 19.0 2003/07/16 05:47:22 aips2adm Exp $
//
// $Log: AvGeometry.cc,v $
// Revision 19.0 2003/07/16 05:47:22 aips2adm
// exhale: Base release 19.000.00
//
// Revision 18.0 2002/06/07 21:29:03 aips2adm
// exhale: Base release 18.000.00
//
// Revision 17.0 2001/11/12 19:42:32 aips2adm
// exhale: Base release 17.000.00
//
// Revision 16.0 2001/05/03 01:42:40 aips2adm
// exhale: Base release 16.000.00
//
// Revision 15.0 2000/10/26 17:10:51 aips2adm
// exhale: Base release 15.000.00
//
// Revision 14.0 2000/03/23 16:08:26 aips2adm
// exhale: Base release 14.000.00
//
// Revision 13.0 1999/08/10 18:40:15 aips2adm
// exhale: Base release 13.000.00
//
// Revision 12.0 1999/07/15 00:23:05 aips2adm
// exhale: Base release 12.000.00
//
// Revision 11.0 1998/10/03 07:00:23 aips2adm
// exhale: Base release 11.000.00
//
// Revision 10.0 1998/07/20 17:54:20 aips2adm
// exhale: Base release 10.000.00
//
// Revision 9.0 1997/08/25 21:28:26 aips2adm
// exhale: Base release 09.000.00
//
// Revision 8.0 1997/02/20 03:17:22 aips2adm
// exhale: Base release 08.000.00
//
// Revision 7.2 1996/12/12 06:24:41 droberts
// Final update from monet archive.
//
// Revision 1.1 1996/07/11 21:31:21 pixton
// Automated Checkin
//
// Revision 1.3 1996/06/18 18:46:02 pixton
// Copyright Update
//
// Revision 1.2 1995/09/20 20:03:06 baker
// Release Beta 1.0
//
// Revision 1.2 1995/09/20 01:56:34 baker
// Release Beta 1.0
//
// Revision 1.1 1995/03/16 19:45:22 pixton
// Initial revision
//
//
//---------------------------------------------------------------------------
/* AvGeometry.C
*/
#include "AvGeometry.h"
static const AvAllotment one_(1,1);
static const AvAllotment zero_(0,0);
const AvAllotment& AvAllotment::one()
{
return one_;
}
const AvAllotment& AvAllotment::zero()
{
return zero_;
}
AvAllotment::AvAllotment()
{
values_[0] = 0;
values_[1] = 0;
}
AvAllotment::AvAllotment(const float x, const float y)
{
values_[0] = x;
values_[1] = y;
}
AvAllotment::AvAllotment(const float *vals)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] = *vals++;
}
#if 0
AvAllotment::AvAllotment(AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] = r.values_[d];
}
#endif
AvAllotment::AvAllotment(const AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] = r.values_[d];
}
float AvAllotment::value(const AvDimension d)const
{
if(d < AvDIMENSIONS)
return values_[d];
else
return 0.0;
}
void AvAllotment::value(const AvDimension d, const float val)
{
if(d < AvDIMENSIONS)
values_[d] = val;
}
#if 0
AvAllotment::abs()
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
if(values_[d] < 0.0)
values_[d] = -values_[d];
}
#endif
// Are two requisitions (almost) equal?
Boolean AvAllotment::equals( const AvAllotment &req, const float epsilon)const
{
float t1, t2;
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
{ t1 = values_[d];
if(t1 < 0.0)
t1 = -t1;
t2 = req.values_[d];
if(t2 < 0.0)
t2 = -t2;
if((t1 - t2) > epsilon)
return FALSE;
}
return TRUE;
}
void AvAllotment::maximum(const AvAllotment &req)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
if(values_[d] < req.values_[d])
values_[d] = req.values_[d];
}
void AvAllotment::minimum(const AvAllotment &req)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
if(values_[d] > req.values_[d])
values_[d] = req.values_[d];
}
AvAllotment& AvAllotment::operator+=(const AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] += r.values_[d];
return *this;
}
AvAllotment& AvAllotment::operator-=(const AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] -= r.values_[d];
return *this;
}
AvAllotment& AvAllotment::operator*=(const AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] *= r.values_[d];
return *this;
}
AvAllotment& AvAllotment::operator/=(const AvAllotment &r)
{
for(AvDimension d=AvDimensionX; d < AvDIMENSIONS; d++)
values_[d] /= r.values_[d];
return *this;
}
// TRUE iff lower <= a <= upper.
Boolean AvAllotment::within(const AvAllotment &lower,
const AvAllotment &upper)const
{
for(int i=AvDimensionX; i< AvDIMENSIONS; i++)
{ float v = value(i);
if( (lower.value(i) > v) || (upper.value(i) < v))
return FALSE;
}
return TRUE;
}
AvAllotment operator+(const AvAllotment &a, const AvAllotment &b)
{
AvAllotment v = a;
v += b;
return v;
}
AvAllotment operator-(const AvAllotment &a, const AvAllotment &b)
{
AvAllotment v = a;
v -= b;
return v;
}
AvAllotment operator*(const AvAllotment &a, const AvAllotment &b)
{
AvAllotment v = a;
v *= b;
return v;
}
AvAllotment operator/(const AvAllotment &a, const AvAllotment &b)
{
AvAllotment v = a;
v /= b;
return v;
}
///////////////////////////////////////////////////////////////////
static AvAllotment empty_allot;
AvAllocation::AvAllocation()
{
for(int i= AvDimensionX; i< AvDIMENSIONS; i++)
{ xy_.value(i, 0.0);
wh_.value(i, 0.0);
}
}
AvAllocation::AvAllocation(const AvAllocation &a)
{
xy_ = a.xy_;
wh_ = a.wh_;
}
AvAllotment &AvAllocation::allotment(const AvDimension d)
{
if(d == AvDimensionX)
return xy_;
else
if(d == AvDimensionY)
return wh_;
else
return empty_allot;
}
void AvAllocation::allot(const AvDimension d, const AvAllotment &a)
{
if(d == AvDimensionX)
xy_ = a;
else
if(d == AvDimensionY)
wh_ = a;
}
void AvAllocation::setStart(const AvAllotment &a)
{
xy_ = a;
}
void AvAllocation::getStart(AvAllotment &a)const
{
a = xy_;
}
void AvAllocation::setSpan(const AvAllotment &a)
{
wh_ = a;
}
void AvAllocation::getSpan(AvAllotment &a)const
{
a = wh_;
}
void AvAllocation::getEnd(AvAllotment &a)const
{
a = xy_ + wh_ - one_;
}
void AvAllocation::setEnd(const AvAllotment &a)
{
wh_ = a - xy_ + one_; // Doesn't check for negative!?
}
Boolean AvAllocation::equals(const AvAllocation &a, const float epsilon)const
{
return xy_.equals(a.xy_, epsilon) && wh_.equals(a.wh_, epsilon);
}
/* True if this contains the Allocation. (This box surrounds the
other box. (If both are the same they 'contain' each other).
*/
Boolean AvAllocation::contains(const AvAllocation &a)const
{
static AvAllotment end, aend;
getEnd(end);
a.getEnd(aend);
return a.xy_.within(xy_, end) && aend.within(xy_, end);
}
Boolean AvAllocation::contains(const AvAllotment &a)const
{
static AvAllotment end;
getEnd(end);
return a.within(xy_, end);
}
// Various ways to think of the values.
float AvAllocation::x0()const
{
return xy_.value(AvDimensionX);
}
float AvAllocation::y0()const
{
return xy_.value(AvDimensionY);
}
float AvAllocation::width()const
{
return wh_.value(AvDimensionX);
}
float AvAllocation::height()const
{
return wh_.value(AvDimensionY);
}
float AvAllocation::x1()const
{
return x0() + width();
}
float AvAllocation::y1()const
{
return y0() + height();
}
void AvAllocation::x0(const float v)
{
xy_.value(AvDimensionX, v);
}
void AvAllocation::y0(const float v)
{
xy_.value(AvDimensionY, v);
}
void AvAllocation::width(const float v)
{
wh_.value(AvDimensionX, v);
}
void AvAllocation::height(const float v)
{
wh_.value(AvDimensionY, v);
}
void AvAllocation::x1(const float v)
{
wh_.value(AvDimensionX, v-x0());
}
void AvAllocation::y1(const float v)
{
wh_.value(AvDimensionY, v-y0());
}