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setup.py
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setup.py
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#!python
# -*- coding: gb2312 -*-
# 这个脚本专为pygame优化,使用py2exe打包代码和资源至dist目录
#
# 使用中若有问题,可以留言至:
# http://eyehere.net/2011/python-pygame-novice-professional-py2exe/
#
# 安装需求:
# python, pygame, py2exe 都应该装上
# 使用方法:
# 1: 修改此文件,指定需要打包的.py和对应数据
# 2: python pygame2exe.py
# 3: 在dist文件夹中,enjoy it~
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
except ImportError, message:
raise SystemExit, "Sorry, you must install py2exe, pygame. %s" % message
# 这个函数是用来判断DLL是否是系统提供的(是的话就不用打包)
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
# 需要hack一下,freetype和ogg的dll并不是系统DLL
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
# 把Hack过的函数重新写回去
py2exe.build_exe.isSystemDLL = isSystemDLL
# 这个新的类也是一个Hack,使得pygame的默认字体会被拷贝
class pygame2exe(py2exe.build_exe.py2exe):
def copy_extensions(self, extensions):
# 获得pygame默认字体
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
# 加入拷贝文件列表
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
# 这个类是我们真正做事情的部分
class BuildExe:
def __init__(self):
#------------------------------------------------------#
##### 对于一个新的游戏程序,需要修改这里的各个参数 #####
#------------------------------------------------------#
# 起始py文件
self.script = "magictower.py"
# 游戏名
self.project_name = "Magic Tower"
# 游戏site
self.project_url = "about:none"
# 游戏版本
self.project_version = "0.0"
# 游戏许可
self.license = "Magic Tower License"
# 游戏作者
self.author_name = "Hong Xingjian"
# 联系电邮
self.author_email = "[email protected]"
# 游戏版权
self.copyright = "Copyright (c) 3000 Hong Xingjian."
# 游戏描述
self.project_description = "Magic Tower Description"
# 游戏图标(None的话使用pygame的默认图标)
self.icon_file = None
# 额外需要拷贝的文件、文件夹(图片,音频等)
self.extra_datas = ["dead.aif", "Michael_Jackson_-_Billie_Jean.ogg"]
self.extra_datas.extend(glob.glob("*.png"))
# 额外需要的python库名
self.extra_modules = ["pygame"]
# 需要排除的python库
self.exclude_modules = []
# 额外需要排除的dll
self.exclude_dll = ['']
# 需要加入的py文件
self.extra_scripts = []
# 打包Zip文件名(None的话,打包到exe文件中)
self.zipfile_name = None
# 生成文件夹
self.dist_dir ='dist'
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# 从源文件夹内获取文件
def walk_helper(arg, dirname, files):
# 当然你使用其他的版本控制工具什么的,也可以加进来
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): # 删除上次的生成结果
shutil.rmtree(self.dist_dir)
# 获得默认图标
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
# 获得需要打包的数据文件
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
# 开始打包exe
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# 默认生成窗口程序,如果需要生成终端程序(debug阶段),使用:
# console = [{
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
'compressed': True,
'excludes': self.exclude_modules,
'packages': self.extra_modules,
'dist_dir': self.dist_dir,
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
)
if os.path.isdir('build'): # 清除build文件夹
shutil.rmtree('build')
if __name__ == '__main__':
if len(sys.argv) < 2:
sys.argv.append('py2exe')
BuildExe().run()
raw_input("Finished! Press any key to exit.")