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functions.py
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functions.py
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import time
import sys
from pygame import mixer
from classes import Character
from text import victory, ending_story, fatality
mixer.init()
# Character Functions and Definitions
character1 = Character("K. Relly", 50, "high", "high",
30, "Acid Drool", "low", "M")
character2 = Character("Charg'n Ryno", 50, "medium", "low",
30, "Gor'n Horn Of Pain", "medium", "M")
character3 = Character("NeckBreakin Brit", 50, "low",
"high", 30, "Roundhouse Kick To The Face", "high", "F")
character4 = Character("Snake Jodgel", 50, "high",
"medium", 30, "Eye Gouge", "low", "M")
character5 = Character("Ron Sheid", 50, "low", "low",
30, "Bitch Slap", "high", "M")
character6 = Character("Justin", 50, "high", "low", 30,
"Words Of Fury", "medium", "M")
character7 = Character("Cave Dolòn", 50, "high", "low",
30, "Nutcracker Choke", "high", "M")
character8 = Character("Crazyeyes Chris", 50, "high",
"medium", 30, "Stare Of Death", "medium", "M")
character9 = Character("Yelrac Zil", 50, "high", "high",
30, "Teleport & Attack From Behind", "high", "F")
def character_list():
return [character1, character2, character3, character4, character5, character6, character7, character8, character9]
def print_character_menu(pos1, char1, pos2, char2, pos3, char3):
print("-" * 110)
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Name:", (pos1 + char1.name), (pos2 + char2.name), (pos3 + char3.name)))
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Health:", char1.health, char2.health, char3.health))
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Punch:", char1.punch_power.title(), char2.punch_power.title(), char3.punch_power.title()))
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Kick:", char1.kick_power.title(), char2.kick_power.title(), char3.kick_power.title()))
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Defense:", char1.defense.title(), char2.defense.title(), char3.defense.title()))
print("{:<10}|| {:<30}|| {:<30}|| {:<30}|".format(
"Special:", char1.special_name, char2.special_name, char3.special_name))
print("-" * 110)
def player_selection():
print_character_menu("1. ", character1, "2. ",
character2, "3. ", character3)
print_character_menu("4. ", character4, "5. ",
character5, "6. ", character6)
print_character_menu("7. ", character7, "8. ",
character8, "9. ", character9)
# Looping user input to choose character
while True:
character_choice = input("Who will it be? (1-9) ")
if character_choice == "1":
player = character1
return player
elif character_choice == "2":
player = character2
return player
elif character_choice == "3":
player = character3
return player
elif character_choice == "4":
player = character4
return player
elif character_choice == "5":
player = character5
return player
elif character_choice == "6":
player = character6
return player
elif character_choice == "7":
player = character7
return player
elif character_choice == "8":
player = character8
return player
elif character_choice == "9":
player = character9
return player
else:
sound("gong.wav")
print("Typing is hard, yo!")
# Gameplay Functions
def sound(file):
sound = mixer.Sound("audio/%s" % file)
return mixer.Sound.play(sound)
def opponent_dead_action(opponent_list):
print("%s is dead.\n" % (opponent_list[0].name))
print("")
victory()
sound("impressive.wav")
opponent_list.pop(0)
def player_defeated(player):
print("%s is dead.\n\n" % (player.name))
fatality()
sound("fatality.wav")
time.sleep(1.5)
print("Better luck next time, chump.")
sound("laugh.wav")
time.sleep(5)
sys.exit(0)
def ending():
time.sleep(1.5)
ending_story()
sound("flawless_victory.wav")
time.sleep(5)
sys.exit(0)