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Fix stiff joints with runtime rigging #29

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danielbekhter opened this issue Aug 17, 2021 · 2 comments
Open

Fix stiff joints with runtime rigging #29

danielbekhter opened this issue Aug 17, 2021 · 2 comments
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bug Something isn't working help wanted Extra attention is needed

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@danielbekhter
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Despite using the seemingly best suitable Two Bone IK constraint, there is the following issue: the elbow joint does not bend in the pointing rig, leading the entire arm that is pointing at the target to look stiff.

@danielbekhter danielbekhter added bug Something isn't working help wanted Extra attention is needed labels Aug 17, 2021
@danielbekhter danielbekhter self-assigned this Aug 17, 2021
@danielbekhter
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I tried fixing this by changing the agent-related GameObjects' hierarchy and applying a different constraint (Chain IK). Besides, I attempted adding an optional Hint GameObject to the Two Bone IK constraint. Finally, I tested the constraint without the ThirdPersonObject components to make sure there are no animator conflicts. Unfortunately, none of this has helped so far.

@danielbekhter
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Next up, I could try creating a different rig for the agent.

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