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UI become non-responsive after very long pause #135
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To debug such issues, we would require a memory dump or at least a trace. Unfortunately, a dump captured under Proton/Wine is quite tricky to debug, so this only works for a native build (be it Windows or Linux). You should be able to capture a trace natively from Proton though? |
After 50 years of programming, 30 of it in C++,
…On Mon, Jan 4, 2021 at 7:12 AM Andreas Ringlstetter < ***@***.***> wrote:
To debug such issues, we would require a memory dump or at least a trace.
Unfortunately, a dump captured under Proton/Wine is quite tricky to debug,
should this only works for a native build (be it Windows or Linux). You
should be able to capture a trace natively from Proton though?
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After 50 years of programming, 30 of it in C++, the last 9 years in Go. I
have never learned how to debug a program. I always used unit testing of
orthogonal units to verify things.
I shall put compiling a native version for Linux on my list of things to do
and try to figure out how to do a memory dump.
Feel free to ask me to test any specific features. I totally love what you
and your team have created here.
On Mon, Jan 4, 2021 at 11:11 AM David Skinner <[email protected]>
wrote:
… After 50 years of programming, 30 of it in C++,
On Mon, Jan 4, 2021 at 7:12 AM Andreas Ringlstetter <
***@***.***> wrote:
> To debug such issues, we would require a memory dump or at least a trace.
>
> Unfortunately, a dump captured under Proton/Wine is quite tricky to
> debug, should this only works for a native build (be it Windows or Linux).
> You should be able to capture a trace natively from Proton though?
>
> —
> You are receiving this because you authored the thread.
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Before you spend too much time trying to replicate the issue - did you by chance have hibernation state enabled on your machine? Should your machine have gone to sleep during these 7 hours, it's likely to have broken the OpenGL context. |
I do not use hibernation. CPU use was low, I was thinking it may be a
multithreaded race lockup. I can, however, duplicate the text each night
when I go to bed. I might check to see if the Plasma screensaver is causing
the problem. So far the workaround is simple, save the game before going to
sleep.
…On Mon, Jan 4, 2021 at 11:30 AM Andreas Ringlstetter < ***@***.***> wrote:
Before you spend too much time trying to replicate the issue - did you by
chance have hibernation state enabled on your machine? Should your machine
have gone to sleep during these 7 hours, it's likely to have broken the
OpenGL context.
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I was trying to find some bugs but everything seemed to be working fine, then I paused the game and fell asleep.
Seven hours later, I went back to the game, the UI was not responsive, Mouse display was correct and working. There was no memory leak. After several minutes of mouse clicking and keyboard typing, I closed the program as it never responded at that time.
Sorry, no clue what happened.
Running the latest Steam version on Solus Linux with Plasma desktop using Proton on AMD hex core 8GB RAM.
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