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Hi,
I have noticed that yout light shafts look different in Unity 5.2 and Unity 5.02. Please, look and this image (top unity 5.02, bottom unity 5.2). All parameters are the same. Do you have any idea what is going on?
The text was updated successfully, but these errors were encountered:
same here. i rolled back to 4.7 because of this. i was able to get decent attenuation by playing around with the shader and not using the attenuation curve.
line 44 if u change the 25.0 to higher values you get more attenuation
return 1.0 / (1.0 + 25.0 * distance * distance);
Hi,
I have noticed that yout light shafts look different in Unity 5.2 and Unity 5.02. Please, look and this image (top unity 5.02, bottom unity 5.2). All parameters are the same. Do you have any idea what is going on?
The text was updated successfully, but these errors were encountered: