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I tried on both Mac and PC. the light shafts clear when the play button is hit until i manually select the lights in the project window while the game is running. The Shafts are also off when i build a stand alone.
Maybe i can force this in the script somewhere?
The text was updated successfully, but these errors were encountered:
Looks like there indeed might be an issue with the culling. As a workaround before I (eventually ;)) get to fixing it, please make IsVisible() in LightShafts.Utils.cs return true.
I tried on both Mac and PC. the light shafts clear when the play button is hit until i manually select the lights in the project window while the game is running. The Shafts are also off when i build a stand alone.
Maybe i can force this in the script somewhere?
The text was updated successfully, but these errors were encountered: