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Light Shafts only Render When selected during Play Mode #13

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ccherub opened this issue Aug 27, 2016 · 3 comments
Open

Light Shafts only Render When selected during Play Mode #13

ccherub opened this issue Aug 27, 2016 · 3 comments

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@ccherub
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ccherub commented Aug 27, 2016

I tried on both Mac and PC. the light shafts clear when the play button is hit until i manually select the lights in the project window while the game is running. The Shafts are also off when i build a stand alone.

Maybe i can force this in the script somewhere?

@Agilethief
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Hey @ccherub What version of Unity are you running? We don't have this issue on any PC, Mac, Linux or Console platforms.
We are running Unity 5.3.4p6

IIRC they seem to dislike laptop GPUs, might be a lead there.

@ccherub
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ccherub commented Aug 27, 2016

ah well it looks like it was just the culling. the light is large and the center is far off screen. the light "should" be visible though

@robcupisz
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Looks like there indeed might be an issue with the culling. As a workaround before I (eventually ;)) get to fixing it, please make IsVisible() in LightShafts.Utils.cs return true.

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