From 210145410ca245abb10eda50dc19b153d0179490 Mon Sep 17 00:00:00 2001 From: bodymovin Date: Fri, 19 Jul 2024 13:47:12 +0000 Subject: [PATCH] fix spilled time for animations with speed applied to them when calculating the spilled time of an animation, we were not accounting for their speed, so it would calculate the remaining time incorrectly. It could end up returning a value larger than the elapsed time causing an exponential time loop. Diffs= 58a9574ce fix spilled time for animations with speed applied to them (#7630) --- .rive_head | 2 +- wasm/submodules/rive-cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.rive_head b/.rive_head index 5cb2d55..79e4087 100644 --- a/.rive_head +++ b/.rive_head @@ -1 +1 @@ -49cabe3cbd9c9683bd704e0d72a455d698bfe061 +58a9574ce1a8fd45a85ba8118ec14fa8fb0b4a22 diff --git a/wasm/submodules/rive-cpp b/wasm/submodules/rive-cpp index 332db4c..042a3f7 160000 --- a/wasm/submodules/rive-cpp +++ b/wasm/submodules/rive-cpp @@ -1 +1 @@ -Subproject commit 332db4c2d9f26325be7875d74bae7bfb6c97e506 +Subproject commit 042a3f78a6fe7e60330538192536363aea8f6bc1