diff --git a/examples/3d-hud.rs b/examples/3d-hud.rs index c4cc7bc..9b34bca 100644 --- a/examples/3d-hud.rs +++ b/examples/3d-hud.rs @@ -15,7 +15,6 @@ use rive_bevy::{MeshEntity, RivePlugin, SceneTarget, StateMachine}; fn main() { App::new() - .insert_resource(Msaa::Sample8) .insert_resource(AmbientLight { color: Color::WHITE, brightness: 1.0 / 5.0f32, @@ -50,12 +49,12 @@ fn setup( ..default() }); - let rive_iamge_handle = images.add(rive_image); + let rive_image_handle = images.add(rive_image); let plane_handle = meshes.add(Mesh::from(shape::Quad::new(Vec2::new(19.20, 10.80)))); let material_handle = materials.add(StandardMaterial { - base_color_texture: Some(rive_iamge_handle.clone()), + base_color_texture: Some(rive_image_handle.clone()), reflectance: 1.0, perceptual_roughness: 0.0, metallic: 0.5, @@ -79,7 +78,7 @@ fn setup( ..default() }) .insert(SceneTarget { - image: rive_iamge_handle, + image: rive_image_handle, // Adding the mesh here enables mouse input being passed to the Scene. mesh: MeshEntity { entity: Some(plane_entity),