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play_sd_wav.h
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play_sd_wav.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, [email protected]
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef play_sd_wavx_h_
#define play_sd_wavx_h_
#include "Arduino.h"
#include "AudioStream.h"
#include "SD.h"
class AudioPlaySdWavX : public AudioStream
{
public:
AudioPlaySdWavX(void) : AudioStream(0, NULL), block_left(NULL), block_right(NULL) { begin(); }
void begin(void);
bool play(const char *filename);
void togglePlayPause(void);
void stop(void);
bool isPlaying(void);
bool isPaused(void);
bool isStopped(void);
uint32_t positionMillis(void);
uint32_t lengthMillis(void);
virtual void update(void);
private:
File wavfile;
bool consume(uint32_t size);
bool parse_format(void);
uint32_t header[10]; // temporary storage of wav header data
uint32_t data_length; // number of bytes remaining in current section
uint32_t total_length; // number of audio data bytes in file
uint32_t bytes2millis;
audio_block_t *block_left;
audio_block_t *block_right;
uint16_t block_offset; // how much data is in block_left & block_right
uint8_t buffer[AUDIO_BLOCK_SAMPLES*sizeof(int16_t)*2]; // buffer two blocks of data
uint16_t buffer_offset; // where we're at consuming "buffer"
uint16_t buffer_length; // how much data is in "buffer"
uint8_t header_offset; // number of bytes in header[]
uint8_t state;
uint8_t state_play;
uint8_t leftover_bytes;
};
#endif