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Spatialization and panning bug in Unity 2019.3.6f1 #74

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Franmvoisard opened this issue Sep 16, 2020 · 0 comments
Open

Spatialization and panning bug in Unity 2019.3.6f1 #74

Franmvoisard opened this issue Sep 16, 2020 · 0 comments

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@Franmvoisard
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Hi! I have a strange issue in my project.
I have a door that knocks when the player grabs an item beside that, the bug occurs here, the sound is played without panning correctly, but if I disable, then enable again the audio source component, the sound plays correctly with panning, reverb, and spatialized too.

What could it be? I need to solve this ASAP, please.

Steps to reproduce:
1- Create a resonance audio source with high source directivity and set it to play on awake, o with a button in the UI to play whenever you want.
2- Create an audio source listener at the left of the resonance audio source.
3- Press play in the editor.
4- Play the sound with the UI button or let the "play on awake" to reproduce the sound.
5- The sound will be played with reverb but without correct panning and spatialization.
6- Without stop the editor, select the audiosource and disable it's AudioSource Component.
7- Enable it again.
8- Now the sound plays correctly.

Extra Details:

  • I tried to build and check if it was only an editor issue but it happens in the build version too.
  • I'm using HDRP.

Any idea? Thanks for reading.

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