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This repository has been archived by the owner on Dec 19, 2022. It is now read-only.
Hi! I have a strange issue in my project.
I have a door that knocks when the player grabs an item beside that, the bug occurs here, the sound is played without panning correctly, but if I disable, then enable again the audio source component, the sound plays correctly with panning, reverb, and spatialized too.
What could it be? I need to solve this ASAP, please.
Steps to reproduce:
1- Create a resonance audio source with high source directivity and set it to play on awake, o with a button in the UI to play whenever you want.
2- Create an audio source listener at the left of the resonance audio source.
3- Press play in the editor.
4- Play the sound with the UI button or let the "play on awake" to reproduce the sound.
5- The sound will be played with reverb but without correct panning and spatialization.
6- Without stop the editor, select the audiosource and disable it's AudioSource Component.
7- Enable it again.
8- Now the sound plays correctly.
Extra Details:
I tried to build and check if it was only an editor issue but it happens in the build version too.
I'm using HDRP.
Any idea? Thanks for reading.
The text was updated successfully, but these errors were encountered:
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Hi! I have a strange issue in my project.
I have a door that knocks when the player grabs an item beside that, the bug occurs here, the sound is played without panning correctly, but if I disable, then enable again the audio source component, the sound plays correctly with panning, reverb, and spatialized too.
What could it be? I need to solve this ASAP, please.
Steps to reproduce:
1- Create a resonance audio source with high source directivity and set it to play on awake, o with a button in the UI to play whenever you want.
2- Create an audio source listener at the left of the resonance audio source.
3- Press play in the editor.
4- Play the sound with the UI button or let the "play on awake" to reproduce the sound.
5- The sound will be played with reverb but without correct panning and spatialization.
6- Without stop the editor, select the audiosource and disable it's AudioSource Component.
7- Enable it again.
8- Now the sound plays correctly.
Extra Details:
Any idea? Thanks for reading.
The text was updated successfully, but these errors were encountered: