You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 19, 2022. It is now read-only.
After several attempts of building stand alone apps on OS X in unity, I have found that reverb probes only work with 64-bit architectures. This means that reverb probes are not available for android builds at least until ARM64 is supported in Unity:
After several attempts of building stand alone apps on OS X in unity, I have found that reverb probes only work with 64-bit architectures. This means that reverb probes are not available for android builds at least until ARM64 is supported in Unity:
https://blogs.unity3d.com/2017/12/20/meeting-google-play-requirements-in-the-future/
Is this a known issue that reverb probes do not function in 32 bit architecture?
The text was updated successfully, but these errors were encountered: