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Using ffglex::FFGLShader results in all uniforms being relocated every time a uniform is set (which is normally every frame).
All implementations of ffglex::FFGLShader::Set( ... ) call glGetUniformLocation directly.
This is extremely redundant.
The text was updated successfully, but these errors were encountered:
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Using ffglex::FFGLShader results in all uniforms being relocated every time a uniform is set (which is normally every frame).
All implementations of ffglex::FFGLShader::Set( ... ) call glGetUniformLocation directly.
This is extremely redundant.
The text was updated successfully, but these errors were encountered: