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ffglex::FFGLShader doesn't cache uniform locations #80

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perrelet opened this issue Apr 26, 2022 · 0 comments
Open

ffglex::FFGLShader doesn't cache uniform locations #80

perrelet opened this issue Apr 26, 2022 · 0 comments

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@perrelet
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Using ffglex::FFGLShader results in all uniforms being relocated every time a uniform is set (which is normally every frame).

All implementations of ffglex::FFGLShader::Set( ... ) call glGetUniformLocation directly.

This is extremely redundant.

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