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play.py
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play.py
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#!/usr/bin/env python3
import os
import random
import sys
import time
import argparse
from generator.gpt2.gpt2_generator import *
from story import grammars
from story.story_manager import *
from story.utils import *
os.environ["TF_CPP_MIN_LOG_LEVEL"] = "3"
parser = argparse.ArgumentParser("Play AIDungeon 2")
parser.add_argument(
"--cpu",
action="store_true",
help="Force using CPU instead of GPU."
)
def splash():
print("0) New Game\n1) Load Game\n")
choice = get_num_options(2)
if choice == 1:
return "load"
else:
return "new"
def random_story(story_data):
# random setting
settings = story_data["settings"].keys()
n_settings = len(settings)
n_settings = 2
rand_n = random.randint(0, n_settings - 1)
for i, setting in enumerate(settings):
if i == rand_n:
setting_key = setting
# random character
characters = story_data["settings"][setting_key]["characters"]
n_characters = len(characters)
rand_n = random.randint(0, n_characters - 1)
for i, character in enumerate(characters):
if i == rand_n:
character_key = character
# random name
name = grammars.direct(setting_key, "character_name")
return setting_key, character_key, name, None, None
def select_game():
with open(YAML_FILE, "r") as stream:
data = yaml.safe_load(stream)
# Random story?
print("Random story?")
console_print("0) yes")
console_print("1) no")
choice = get_num_options(2)
if choice == 0:
return random_story(data)
# User-selected story...
print("\n\nPick a setting.")
settings = data["settings"].keys()
for i, setting in enumerate(settings):
print_str = str(i) + ") " + setting
if setting == "fantasy":
print_str += " (recommended)"
console_print(print_str)
console_print(str(len(settings)) + ") custom")
choice = get_num_options(len(settings) + 1)
if choice == len(settings):
return "custom", None, None, None, None
setting_key = list(settings)[choice]
print("\nPick a character")
characters = data["settings"][setting_key]["characters"]
for i, character in enumerate(characters):
console_print(str(i) + ") " + character)
character_key = list(characters)[get_num_options(len(characters))]
name = input("\nWhat is your name? ")
setting_description = data["settings"][setting_key]["description"]
character = data["settings"][setting_key]["characters"][character_key]
return setting_key, character_key, name, character, setting_description
def get_custom_prompt():
context = ""
console_print(
"\nEnter a prompt that describes who you are and the first couple sentences of where you start "
"out ex:\n 'You are a knight in the kingdom of Larion. You are hunting the evil dragon who has been "
+ "terrorizing the kingdom. You enter the forest searching for the dragon and see' "
)
prompt = input("Starting Prompt: ")
return context, prompt
def get_curated_exposition(
setting_key, character_key, name, character, setting_description
):
name_token = "<NAME>"
try:
context = grammars.generate(setting_key, character_key, "context") + "\n\n"
context = context.replace(name_token, name)
prompt = grammars.generate(setting_key, character_key, "prompt")
prompt = prompt.replace(name_token, name)
except:
context = (
"You are "
+ name
+ ", a "
+ character_key
+ " "
+ setting_description
+ "You have a "
+ character["item1"]
+ " and a "
+ character["item2"]
+ ". "
)
prompt_num = np.random.randint(0, len(character["prompts"]))
prompt = character["prompts"][prompt_num]
return context, prompt
def instructions():
text = "\nAI Dungeon 2 Instructions:"
text += '\n Enter actions starting with a verb ex. "go to the tavern" or "attack the orc."'
text += '\n To speak enter \'say "(thing you want to say)"\' or just "(thing you want to say)" '
text += "\n\nThe following commands can be entered for any action: "
text += '\n "/revert" Reverts the last action allowing you to pick a different action.'
text += '\n "/quit" Quits the game and saves'
text += '\n "/reset" Starts a new game and saves your current one'
text += '\n "/restart" Starts the game from beginning with same settings'
text += '\n "/save" Makes a new save of your game and gives you the save ID'
text += '\n "/load" Asks for a save ID and loads the game if the ID is valid'
text += '\n "/print" Prints a transcript of your adventure (without extra newline formatting)'
text += '\n "/help" Prints these instructions again'
text += '\n "/censor off/on" to turn censoring off or on.'
return text
def play_aidungeon_2(args):
"""
Entry/main function for starting AIDungeon 2
Arguments:
args (namespace): Arguments returned by the
ArgumentParser
"""
console_print(
"AI Dungeon 2 will save and use your actions and game to continually improve AI Dungeon."
+ " If you would like to disable this enter '/nosaving' as an action. This will also turn off the "
+ "ability to save games."
)
upload_story = True
print("\nInitializing AI Dungeon! (This might take a few minutes)\n")
generator = GPT2Generator(force_cpu=args.cpu)
story_manager = UnconstrainedStoryManager(generator)
print("\n")
with open("opening.txt", "r", encoding="utf-8") as file:
starter = file.read()
print(starter)
while True:
if story_manager.story != None:
story_manager.story = None
while story_manager.story is None:
print("\n\n")
splash_choice = splash()
if splash_choice == "new":
print("\n\n")
(
setting_key,
character_key,
name,
character,
setting_description,
) = select_game()
if setting_key == "custom":
context, prompt = get_custom_prompt()
else:
context, prompt = get_curated_exposition(
setting_key, character_key, name, character, setting_description
)
console_print(instructions())
print("\nGenerating story...")
result = story_manager.start_new_story(
prompt, context=context, upload_story=upload_story
)
print("\n")
console_print(result)
else:
load_ID = input("What is the ID of the saved game? ")
result = story_manager.load_new_story(
load_ID, upload_story=upload_story
)
print("\nLoading Game...\n")
console_print(result)
while True:
sys.stdin.flush()
action = input("> ").strip()
if len(action) > 0 and action[0] == "/":
split = action[1:].split(" ") # removes preceding slash
command = split[0].lower()
args = split[1:]
if command == "reset":
story_manager.story.get_rating()
break
elif command == "restart":
story_manager.story.actions = []
story_manager.story.results = []
console_print("Game restarted.")
console_print(story_manager.story.story_start)
continue
elif command == "quit":
story_manager.story.get_rating()
exit()
elif command == "nosaving":
upload_story = False
story_manager.story.upload_story = False
console_print("Saving turned off.")
elif command == "help":
console_print(instructions())
elif command == "censor":
if len(args) == 0:
if generator.censor:
console_print("Censor is enabled.")
else:
console_print("Censor is disabled.")
elif args[0] == "off":
if not generator.censor:
console_print("Censor is already disabled.")
else:
generator.censor = False
console_print("Censor is now disabled.")
elif args[0] == "on":
if generator.censor:
console_print("Censor is already enabled.")
else:
generator.censor = True
console_print("Censor is now enabled.")
else:
console_print("Invalid argument: {}".format(args[0]))
elif command == "save":
if upload_story:
id = story_manager.story.save_to_storage()
console_print("Game saved.")
console_print(
"To load the game, type 'load' and enter the "
"following ID: {}".format(id)
)
else:
console_print("Saving has been turned off. Cannot save.")
elif command == "load":
if len(args) == 0:
load_ID = input("What is the ID of the saved game?")
else:
load_ID = args[0]
result = story_manager.story.load_from_storage(load_ID)
console_print("\nLoading Game...\n")
console_print(result)
elif command == "print":
print("\nPRINTING\n")
print(str(story_manager.story))
elif command == "revert":
if len(story_manager.story.actions) == 0:
console_print("You can't go back any farther. ")
continue
story_manager.story.actions = story_manager.story.actions[:-1]
story_manager.story.results = story_manager.story.results[:-1]
console_print("Last action reverted. ")
if len(story_manager.story.results) > 0:
console_print(story_manager.story.results[-1])
else:
console_print(story_manager.story.story_start)
continue
else:
console_print("Unknown command: {}".format(command))
else:
if action == "":
action = ""
result = story_manager.act(action)
console_print(result)
elif action[0] == '"':
action = "You say " + action
else:
action = action.strip()
if "you" not in action[:6].lower() and "I" not in action[:6]:
action = action[0].lower() + action[1:]
action = "You " + action
if action[-1] not in [".", "?", "!"]:
action = action + "."
action = first_to_second_person(action)
action = "\n> " + action + "\n"
result = "\n" + story_manager.act(action)
if len(story_manager.story.results) >= 2:
similarity = get_similarity(
story_manager.story.results[-1], story_manager.story.results[-2]
)
if similarity > 0.9:
story_manager.story.actions = story_manager.story.actions[:-1]
story_manager.story.results = story_manager.story.results[:-1]
console_print(
"Woops that action caused the model to start looping. Try a different action to prevent that."
)
continue
if player_won(result):
console_print(result + "\n CONGRATS YOU WIN")
story_manager.story.get_rating()
break
elif player_died(result):
console_print(result)
console_print("YOU DIED. GAME OVER")
console_print("\nOptions:")
console_print("0) Start a new game")
console_print(
"1) \"I'm not dead yet!\" (If you didn't actually die) "
)
console_print("Which do you choose? ")
choice = get_num_options(2)
if choice == 0:
story_manager.story.get_rating()
break
else:
console_print("Sorry about that...where were we?")
console_print(result)
else:
console_print(result)
if __name__ == "__main__":
args = parser.parse_args()
play_aidungeon_2(args)