You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The height/width parameters don't change anything in the BitmapLoader.Current.Load() function, the size is always remains original. Project: Xamarin Forms, Android
I had to change your lib (Splat.Drawing), and use Bitmap.CreateScaledBitmap() after decoding the stream, because parameters outHeigth and outWidth that you used, didn't work in this situation.
In case with IOS everything works fine.
P.S. In case with Cocoa, Tizen platforms, you still provide the ability to set width/height despite the fact that you don't use these parameters at all in your source code, so the size will definitely remain the same.
The text was updated successfully, but these errors were encountered:
The height/width parameters don't change anything in the BitmapLoader.Current.Load() function, the size is always remains original. Project: Xamarin Forms, Android
I had to change your lib (Splat.Drawing), and use Bitmap.CreateScaledBitmap() after decoding the stream, because parameters outHeigth and outWidth that you used, didn't work in this situation.
In case with IOS everything works fine.
P.S. In case with Cocoa, Tizen platforms, you still provide the ability to set width/height despite the fact that you don't use these parameters at all in your source code, so the size will definitely remain the same.
The text was updated successfully, but these errors were encountered: