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fix(macCatalyst): construct correct path for executable #2510
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Note: this was against CLI v14.1.0 - I'm currently making sure rn75 works |
Unfortunately no :(
Maybe to make this solution more future-proof we'll fallback to other value if initial one fails? 🤔 |
I guess it is hard in CI, since you need an Xcode development team to do a macCatalyst build - it was pretty annoying to set up in my build test rig, at least 😅 Would you like me to alter the patch to actually check existence of the path so it can try both and return the one that works ? |
Ah, right 😞
Yes, IMO that's the safest solution. |
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I added a unit test and handle both cases now, force-pushed, and while the idea is roughly the same code is now different so re-requesting review, thanks you all |
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left a nit, but lgtm
} | ||
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// macOS gets the product name, not the executable folder path | ||
if (platform === 'macos') { |
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shouldn't this be if-else if
?
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it certainly could be, but...it seemed to me the three cases were all mutually exclusive so simple if
overrides/clobbers were semantically identical ?
case 1 - we're the default platform == ios && isCatalyst == false: default case join targetBuildDir + executableFolderPath
case 2 - we're the rare platform == ios && isCatalyst == true: clobber with result of maybe adding -maccatalyst
to targetBuildDir -- note that catalyst is an ios platform subset, it will not go in to the platform == macos conditional as true
case 3 - we're the platform == macos: clobber join of targetBuildDir + fullProductName
Each of the three cases is unambiguously identifiable and unique so I thought a simple set of ifs + clobbers worked?
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I just pushed a tiny change in response to this, for future developers so less explanation + thought is required I hope
1- I altered the isCatalyst conditional to explicitly contain a platform === 'ios'
clause as that is the assumption, so now it is more clear that the catalyst block will not ever collide with the macos block
2- I updated the comments to reflect the same, and the idea that the default case and the two override blocks are exclusive of one another
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Yes, they were equivalent. But with
if <cond1> {
}
if <cond2> {
}
if <cond3> {
}
All three conditions are always evaluated. With
if <cond1> {
} else if <cond2> {
} else if <cond3> {
}
cond2 is evaluated if and only if cond1 is false. cond3 is evaluated if and only if both cond1 and cond2 are false.
So, the if-elseif approach is slightly more efficient, and makes it clear that the conditions are mutually exclusive.
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@cipolleschi lots of discussion and we are in agreement with each other :-) - the question is that with the mixed signal I am hearing of "if/elseif/elseif is slightly better" vs "but I have approved the if/if/if version" - do you want me to convert it and re-push or not?
I don't want to swirl endlessly on this - it's a relatively small fix after all, but I'll do what you like (because, it's an easy conversion from if/if/if/ to if/elseif/elsif too).
So just let me know but I won't change+repush unless you ask, so we don't have another approval cycle unless desired
Cheers man
- targetBuildDir var now has `-maccatalyst` in it before it gets to this method, so no need to add it again - gracefully handle if -maccatalyst exists or not as area regresses frequently - fail fast with error message if targetBuildDir does not exist at all - add unit test for the with and without -maccatalyst case plus verify ios did not regress
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Summary:
it appears targetBuildDir var now has
-maccatalyst
in it before it gets to this method, so no need to add it againThis was tweaked in #2312 but appears to have regressed again - are macCatalyst builds checked in CI 🤔 ?
Without this change, the path is incorrect (note the duplicate
-maccatalyst
in path):Highlight:
Test Plan:
I build and test with macCatalyst all the time: https://github.com/mikehardy/rnfbdemo/blob/main/make-demo.sh
I added a unit test that exercises the method, sending it old (without -maccatalyst) and new (with -maccatalyst) inputs to verify it handles both, and verify I didn't regress the more common ios build code path
Checklist