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premake5.lua
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premake5.lua
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newoption
{
trigger = "graphics",
value = "OPENGL_VERSION",
description = "version of OpenGL to build raylib against",
allowed = {
{ "opengl11", "OpenGL 1.1"},
{ "opengl21", "OpenGL 2.1"},
{ "opengl33", "OpenGL 3.3"},
{ "opengl43", "OpenGL 4.3"}
},
default = "opengl33"
}
function define_C()
language "C"
end
function define_Cpp()
language "C++"
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function link_to(lib)
links (lib)
includedirs ("../"..lib.."/include", "../"..lib.."/" )
end
function download_progress(total, current)
local ratio = current / total;
ratio = math.min(math.max(ratio, 0), 1);
local percent = math.floor(ratio * 100);
print("Download progress (" .. percent .. "%/100%)")
end
function check_raylib()
if(os.isdir("raylib") == false and os.isdir("raylib-master") == false) then
if(not os.isfile("raylib-master.zip")) then
print("Raylib not found, downloading from github")
local result_str, response_code = http.download("https://github.com/raysan5/raylib/archive/refs/heads/master.zip", "raylib-master.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("raylib-master.zip", os.getcwd())
os.remove("raylib-master.zip")
end
end
function check_imgui()
if(os.isdir("imgui") == false and os.isdir("imgui-master") == false) then
if(not os.isfile("imgui-master.zip")) then
print("imgui not found, downloading from github")
local result_str, response_code = http.download("https://github.com/ocornut/imgui/archive/refs/heads/master.zip", "imgui-master.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("imgui-master.zip", os.getcwd())
os.remove("imgui-master.zip")
end
end
workspace "rlImGui"
configurations { "Debug", "Release" }
platforms { "x64"}
defaultplatform "x64"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:x64" }
architecture "x86_64"
filter { "system:linux" }
defines { "_GLFW_X11" }
defines { "_GNU_SOURCE" }
targetdir "bin/%{cfg.buildcfg}/"
cdialect "C99"
cppdialect "C++17"
check_raylib()
check_imgui()
include ("raylib_premake5.lua")
project "rlImGui"
kind "StaticLib"
location "build"
targetdir "bin/%{cfg.buildcfg}"
language "C++"
cdialect "C99"
cppdialect "C++17"
include_raylib()
includedirs { "rlImGui", "imgui", "imgui-master"}
vpaths
{
["Header Files"] = { "*.h"},
["Source Files"] = {"*.cpp"},
["ImGui Files"] = { "imgui/*.h","imgui/*.cpp", "imgui-master/*.h","imgui-master/*.cpp" },
}
files {"imgui-master/*.h", "imgui-master/*.cpp", "imgui/*.h", "imgui/*.cpp", "*.cpp", "*.h", "extras/**.h"}
defines {"IMGUI_DISABLE_OBSOLETE_FUNCTIONS","IMGUI_DISABLE_OBSOLETE_KEYIO"}
group "Examples"
project "simple"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/simple.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui", "imgui-master" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "editor"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/editor.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui", "imgui-master" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "imgui_style_example"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/imgui_style_example.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui", "imgui-master" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "docking_example"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/**.h"},
["Source Files"] = {"examples/**.cpp", "examples/**.c"},
}
files {"examples/docking_example.cpp"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "imgui", "imgui-master" }
filter "action:vs*"
debugdir "$(SolutionDir)"
project "asset_browser"
kind "ConsoleApp"
language "C++"
cdialect "C99"
cppdialect "C++17"
location "build"
targetdir "bin/%{cfg.buildcfg}"
vpaths
{
["Header Files"] = { "examples/asset_browser/**.h"},
["Source Files"] = {"examples/asset_browser/**.cpp", "examples/asset_browser/**.c"},
}
files {"examples/asset_browser/**.cpp", "examples/asset_browser/**.h"}
link_raylib()
links {"rlImGui"}
includedirs {"./", "examples/asset_browser/", "imgui", "imgui-master" }
filter "action:vs*"
debugdir "$(SolutionDir)"