diff --git a/README.md b/README.md
index 7cf04d2c..fe409ce8 100644
--- a/README.md
+++ b/README.md
@@ -12,7 +12,26 @@ OpenCV Bindings for Dart Language.
> [!IMPORTANT]
-> v2.x is prepared for [Native Assets](https://github.com/dart-lang/sdk/issues/50565), Use only if you know what you are doing!
+> `v2.x` is prepared for [Native Assets](https://github.com/dart-lang/sdk/issues/50565), Use only if you know what you are doing!
+>
+> `v2.x` doesn't need to download the prebuild binaries but requires `Native Assets` feature, which is still experimental, see more here: https://github.com/dart-lang/sdk/issues/50565
+>
+> [conan](https://conan.io/) and cmake are required
+>
+> Usage:
+>
+> for pure dart:
+>
+> 1. take a look at https://pub.dev/packages/opencv_dart/versions and find the latest version, e.g., `2.0.0-dev.2`
+> 2. add to your `pubspec.yaml`
+> 3. `dart --enable-experiment=native-assets run `
+>
+> for flutter:
+>
+> 1. take a look at https://pub.dev/packages/opencv_dart/versions and find the latest version, e.g., `2.0.0-dev.2`
+> 2. add to your `pubspec.yaml`
+> 3. `flutter config --enable-native-assets`
+> 4. `flutter run`
>
> [!NOTE]
@@ -29,8 +48,6 @@ OpenCV Bindings for Dart Language.
- [Pure Dart](#pure-dart)
- [Flutter](#flutter)
- [TODO](#todo)
- - [For Developers](#for-developers)
- - [How to compile manually with conan](#how-to-compile-manually-with-conan)
- [Acknowledgement](#acknowledgement)
- [Star History](#star-history)
- [License](#license)
@@ -125,69 +142,6 @@ More examples are on the way...
- [ ] more/full test coverage
- [x] ~~directly include opencv source code, refactor cmakelists.txt~~
-## For Developers
-
-NOTE: since v1.0.1, to speed up compile in CI, opencv is precompiled in [opencv.full](https://github.com/rainyl/opencv.full),
-and this repo will download the prebuilt static libraries from it's release, if you want to compile entirely by yourself, you can compile opencv and explicitly set `-o opencv_dir=` for the below commands or set `OpenCV_DIR` environment variable.
-
-### How to compile manually with conan
-
-1. prepare a compiler.
-
- windows: Install Visual Studio 2019 or Later
-
- ubuntu: reference [opencv official build guide](https://docs.opencv.org/4.x/d7/d9f/tutorial_linux_install.html) to install
-
- ```bash
- sudo apt-get install build-essential libgtk-3-dev ffmpeg libavcodec-dev cmake \
- ninja-build ccache nasm libavformat-dev libavutil-dev libswscale-dev \
- libgflags-dev python3 libjpeg-dev libpng-dev libtiff-dev python3-pip
- ```
-
- macos:
-
- ```bash
- brew install --force --overwrite ninja ccache ffmpeg nasm cmake
- ```
-
- from v0.6.4, build system has been migrated to [conan](https://conan.io/)
-
- ```bash
- python3 -m pip install conan
- conan profile detect -f
- ```
-
-2. clone this repo, `git clone https://github.com/rainyl/opencv_dart.git`
-3. `cd opencv_dart`
-4. compile
-
- for windows:
-
- ```pwsh
- conan build . -b missing -s compiler.cppstd=20
- ```
-
- for linux, macos:
-
- ```bash
- conan build . -b missing
- ```
-
- for android:
-
- ```bash
- conan build . -b missing -pr:h profiles/android- -c tools.android:ndk_path=""
- ```
-
- for ios:
-
- ```bash
- echo "tools.cmake.cmaketoolchain:user_toolchain=[\"`pwd`/profiles/ios.toolchain.cmake\"]" >> profiles/ios-
- conan build . -b missing -pr:h profiles/ios-
- ```
-
-5. If you want to test using vscode, add dynamic library path to `"dart.env"` in `settings.json`
-
## Acknowledgement
- `gocv` project: License: Apache-2.0