-
Notifications
You must be signed in to change notification settings - Fork 8
/
uVGA_valid_settings_96MHz.h
147 lines (125 loc) · 3.9 KB
/
uVGA_valid_settings_96MHz.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
This file is part of uVGA library.
uVGA library is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
uVGA library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with uVGA library. If not, see <http://www.gnu.org/licenses/>.
Copyright (C) 2017 Eric PREVOTEAU
Original Author: Eric PREVOTEAU <[email protected]>
*/
#ifndef UVGA_VALID_SETTINGS_96MHZ_H
#define UVGA_VALID_SETTINGS_96MHZ_H
#include <uVGA.h>
#if F_CPU == 96000000
extern "C"
{
#ifdef UVGA_DEFAULT_REZ
#if defined(__MK64FX512__) || defined(__MK66FX1M0__)
// Teensy 3.6 & 3.5
#define UVGA_96M_340X240
#elif defined(__MK20DX128__) || defined(__MK20DX256__)
// Teensy 3.2
#define UVGA_96M_222X120
#endif
#endif
// ======================================================
// valid video settings for 96MHz CPU
// * UVGA_96M_340X240 (640x480@60Hz, FB resolution: 340x240), stable, very minor glitch
// * UVGA_96M_804X240 (640x480@60Hz, FB resolution: 804x240), fairly stable, very minor glitch. Very weird resolution, it has really more pixels per line than possible :)
// * UVGA_96M_222X120 (640x480@60Hz, FB resolution: 222x120), stable, very minor glitch. (compatible w/ teensy 3.2)
#ifdef UVGA_96M_340X240
// 96Mhz, 640x480@60Hz, FB resolution: 340x240
#pragma message "96Mhz 340x240"
#define UVGA_HREZ 340
#define UVGA_VREZ 480
#define UVGA_RPTL 2
#define UVGA_TOP_MARGIN 0
#define UVGA_BOTTOM_MARGIN 0
uVGAmodeline modeline = {
.pixel_clock = 25180000, //25.18Mhz
.hres = UVGA_HREZ,
.hsync_start = 656,
.hsync_end = 752,
.htotal = 800,
.vres = UVGA_VREZ,
.vsync_start = 490,
.vsync_end = 492,
.vtotal = 525,
.top_margin = UVGA_TOP_MARGIN,
.bottom_margin = UVGA_BOTTOM_MARGIN,
.h_polarity = UVGA_NEGATIVE_POLARITY,
.v_polarity = UVGA_NEGATIVE_POLARITY,
.img_color_mode = UVGA_RGB332,
.repeat_line = UVGA_RPTL,
.horizontal_position_shift = 16,
.pixel_h_stretch = UVGA_HSTRETCH_WIDE,
.dma_settings = UVGA_DMA_AUTO,
};
#endif
#ifdef UVGA_96M_804X240
// 96Mhz, 640x480@60Hz, FB resolution: 804x240
#pragma message "96Mhz 804x240"
#define UVGA_HREZ 804
#define UVGA_VREZ 480
#define UVGA_RPTL 2
#define UVGA_TOP_MARGIN 0
#define UVGA_BOTTOM_MARGIN 0
uVGAmodeline modeline = {
.pixel_clock = 25180000, //25.18Mhz
.hres = UVGA_HREZ,
.hsync_start = 656,
.hsync_end = 752,
.htotal = 800,
.vres = UVGA_VREZ,
.vsync_start = 490,
.vsync_end = 492,
.vtotal = 525,
.top_margin = UVGA_TOP_MARGIN,
.bottom_margin = UVGA_BOTTOM_MARGIN,
.h_polarity = UVGA_NEGATIVE_POLARITY,
.v_polarity = UVGA_NEGATIVE_POLARITY,
.img_color_mode = UVGA_RGB332,
.repeat_line = UVGA_RPTL,
.horizontal_position_shift = 8,
.pixel_h_stretch = UVGA_HSTRETCH_NORMAL,
.dma_settings = UVGA_DMA_AUTO,
};
#endif
#ifdef UVGA_96M_222X120
// 96Mhz, 640x480@60Hz, FB resolution: 222x120
#pragma message "96Mhz 222x120"
#define UVGA_HREZ 222
#define UVGA_VREZ 480
#define UVGA_RPTL 4
#define UVGA_TOP_MARGIN 0
#define UVGA_BOTTOM_MARGIN 0
uVGAmodeline modeline = {
.pixel_clock = 25180000, //25.18Mhz
.hres = UVGA_HREZ,
.hsync_start = 656,
.hsync_end = 752,
.htotal = 800,
.vres = UVGA_VREZ,
.vsync_start = 490,
.vsync_end = 492,
.vtotal = 525,
.top_margin = UVGA_TOP_MARGIN,
.bottom_margin = UVGA_BOTTOM_MARGIN,
.h_polarity = UVGA_NEGATIVE_POLARITY,
.v_polarity = UVGA_NEGATIVE_POLARITY,
.img_color_mode = UVGA_RGB332,
.repeat_line = UVGA_RPTL,
.horizontal_position_shift = 8,
.pixel_h_stretch = UVGA_HSTRETCH_ULTRA_WIDE,
.dma_settings = UVGA_DMA_SINGLE,
};
#endif
}
#endif
#endif