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Method for Transforming 52 Blendshapes into 5023*3 Vertices #21

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kimhyungkyu-1208 opened this issue Jan 16, 2024 · 2 comments
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@kimhyungkyu-1208
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kimhyungkyu-1208 commented Jan 16, 2024

Hello,

I recently came across a section in the supplementary material of a paper where the authors mention a process of performing linear weighting on the corresponding parameters of 52 FLAME head templates to obtain the vertex parameters in a 5023*3 dimensional space. This process appears to be crucial for my research, and I'm very interested in understanding how it was implemented.

Could you provide more details or any available resources on how this transformation was accomplished? Specifically, I am looking for information on how the 52 blendshape coefficients are applied to the FLAME head templates to achieve the vertex transformation.

Thank you for your assistance.

Screenshot 2024-01-16 at 11 02 05 PM Screenshot 2024-01-16 at 11 02 10 PM
@tashuo11
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Hello,

I recently came across a section in the supplementary material of a paper where the authors mention a process of performing linear weighting on the corresponding parameters of 52 FLAME head templates to obtain the vertex parameters in a 5023*3 dimensional space. This process appears to be crucial for my research, and I'm very interested in understanding how it was implemented.

Could you provide more details or any available resources on how this transformation was accomplished? Specifically, I am looking for information on how the 52 blendshape coefficients are applied to the FLAME head templates to achieve the vertex transformation.

Thank you for your assistance.

Screenshot 2024-01-16 at 11 02 05 PM Screenshot 2024-01-16 at 11 02 10 PM

Hello, do you have any solution to Method for Transforming 52 Blendshapes into 5023*3 Vertices?I'm also looking for information on how the 52 blendshape coefficients are applied to the FLAME head templates to achieve the vertex transformation.Can you provide me with some information? Thank you very much!

@2hiTee
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2hiTee commented Jun 18, 2024

Hello,
I recently came across a section in the supplementary material of a paper where the authors mention a process of performing linear weighting on the corresponding parameters of 52 FLAME head templates to obtain the vertex parameters in a 5023*3 dimensional space. This process appears to be crucial for my research, and I'm very interested in understanding how it was implemented.
Could you provide more details or any available resources on how this transformation was accomplished? Specifically, I am looking for information on how the 52 blendshape coefficients are applied to the FLAME head templates to achieve the vertex transformation.
Thank you for your assistance.
Screenshot 2024-01-16 at 11 02 05 PM Screenshot 2024-01-16 at 11 02 10 PM

Hello, do you have any solution to Method for Transforming 52 Blendshapes into 5023*3 Vertices?I'm also looking for information on how the 52 blendshape coefficients are applied to the FLAME head templates to achieve the vertex transformation.Can you provide me with some information? Thank you very much!

Hello, do you find out a solution of this conversion? Thank you very much !

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