Genome2D is a multiplatform 2D GPU framework focused on game development. It is build using Haxe programming language which enables it to deploy to multiple targets. Currently Genome2D supports HTML target using WebGL with Canvas fallback and Flash/AIR target using Stage3D with Bitmap fallback which enables you to target almost any mobile device out there (iOS, Android) as well as desktop (Windows, OSX) and last but not least browser through Flash plugin.
Genome2D is a node/component based system where nodes are abstract entities defining the scene hierarchy and components which are then added to these entities define their functionality.
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Genome2D-Core - REPOSITORY
Platform independent high level part of the Genome2D framework.
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Genome2D-ContextCommon - REPOSITORY
Abstract and common base for all low level Genome2D contexts
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Genome2D-ContextFlash - REPOSITORY
Low level Flash platform dependent Genome2D context.
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Genome2D-ContextHTML5 - REPOSITORY
Low level HTML platform dependent Genome2D context.
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Genome2D-ContextUnity - REPOSITORY
Low level Unity platform dependent Genome2D context.
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Genome2D-Examples - REPOSITORY
Genome2D examples
The best way to start with Genome2D is at our page www.genome2d.com