Forked from Etayson/BSGS-cuda
C:\Users\User>Collider.exe -h
-t Number of GPU threads, Default 512
-b Number of GPU blocks, Default 68
-p Number of pparam, Default 256
-d Select GPU IDs, Default 0 (-d 1,2,3)
-pb Set single uncompressed/compressed pubkey for searching
-pk Range start from , Default 0x1
-pke End range
-w Set number of baby items 2^ (-w 22 mean 2^22 points)
-htsz Set number of HashTable 2^ , Default 26
-infile Set file with pubkey for searching in uncompressed/compressed format (search sequential), one pubkey per line
-wl Set recovery file from which the state will be loaded
-wt Set timer for autosaving current state, Default every 180 seconds
- RTX 3090 (24 GB) = 4.7 Ekeys/s
- RTX 3080 (10 GB) = 2.7 Ekeys/s
- RTX 2070 ( 8 GB) = 1,7 Ekeys/s
- 1 Ekeys = 1,000,000,000,000,000,000
- For GPUs over 8 GB memory try Collider v1.8.0
When using 5 or more GPUs, there is a decrease in the overall speed by -30%
In order not to lose speed, it is better to run window copies for each GPU with the -d 0 or -d 1 parameter ...
Search Puzzles 120-160
#120 17s2b9ksz5y7abUm92cHwG8jEPCzK3dLnT
-pk 800000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02CEB6CBBCDBDF5EF7150682150F4CE2C6F4807B349827DCDBDD1F2EFA885A2630
#125 1PXAyUB8ZoH3WD8n5zoAthYjN15yN5CVq5
-pk 10000000000000000000000000000000
-pke 1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 0233709EB11E0D4439A729F21C2C443DEDB727528229713F0065721BA8FA46F00E
#130 1Fo65aKq8s8iquMt6weF1rku1moWVEd5Ua
-pk 200000000000000000000000000000000
-pke 3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03633CBE3EC02B9401C5EFFA144C5B4D22F87940259634858FC7E59B1C09937852
#135 16RGFo6hjq9ym6Pj7N5H7L1NR1rVPJyw2v
-pk 4000000000000000000000000000000000
-pke 7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02145D2611C823A396EF6712CE0F712F09B9B4F3135E3E0AA3230FB9B6D08D1E16
#140 1QKBaU6WAeycb3DbKbLBkX7vJiaS8r42Xo
-pk 80000000000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 031F6A332D3C5C4F2DE2378C012F429CD109BA07D69690C6C701B6BB87860D6640
#145 19GpszRNUej5yYqxXoLnbZWKew3KdVLkXg
-pk 1000000000000000000000000000000000000
-pke 1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03AFDDA497369E219A2C1C369954A930E4D3740968E5E4352475BCFFCE3140DAE5
#150 1MUJSJYtGPVGkBCTqGspnxyHahpt5Te8jy
-pk 20000000000000000000000000000000000000
-pke 3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 03137807790EA7DC6E97901C2BC87411F45ED74A5629315C4E4B03A0A102250C49
#155 1AoeP37TmHdFh8uN72fu9AqgtLrUwcv2wJ
-pk 400000000000000000000000000000000000000
-pke 7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 035CD1854CAE45391CA4EC428CC7E6C7D9984424B954209A8EEA197B9E364C05F6
#160 1NBC8uXJy1GiJ6drkiZa1WuKn51ps7EPTv
-pk 8000000000000000000000000000000000000000
-pke FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
-pb 02E0A8B039282FAF6FE0FD769CFBC4B6B4CF8758BA68220EAC420E32B91DDFA673
Current state is always saved to file currentwork.txt
If app crash or you stop app, you can start working from the last saved state. Provided the launch configuration has not been changed.
Note! set minimal -htsz value depending on -w
Value | GPU Memory |
---|---|
-w 30 | 11.03 GB |
-w 29 | 8.01 GB |
-w 28 | 7.01 GB |
-w 27 | 6.02 GB |
Value | RAM |
---|---|
-w 30 | -htsz 28 32GB |
-w 29 | -htsz 28 |
-w 28 | -htsz 27 |
-w 27 | -htsz 25 |
All arrays(Baby, Giant) and hashtable saved to the disk for fast spinup solver next time (if parameters will not changed).
After you have the arrays saved, you will need less RAM to launch.
Example range 64 bit:
Run test: Collider.exe -t 512 -b 72 -p 306 -pk 49dccfd96dc5df56487436f5a1b18c4f5d34f65ddb48cb5e0000000000000000 -pke 49dccfd96dc5df56487436f5a1b18c4f5d34f65ddb48cb5effffffffffffffff -w 30 -htsz 28 -pb 03c5bcdd76b64cbbd8212080fe5efa9bf577cdcaac9f5853b216e71723ec3aca19
- Solved Private keys will be saved to the Found.txt file!
- Change the parameters for your GPU
- Run random
Collider.exe -t 512 -b 72 -p 306 -w 30 -htsz 28 -r 120
- To compile the Cpllider you need Purebasic v5.31
- BTC: bc1qh2mvnf5fujg93mwl8pe688yucaw9sflmwsukz9
ALL THE CODES, PROGRAM AND INFORMATION ARE FOR EDUCATIONAL PURPOSES ONLY. USE IT AT YOUR OWN RISK. THE DEVELOPER WILL NOT BE RESPONSIBLE FOR ANY LOSS, DAMAGE OR CLAIM ARISING FROM USING THIS PROGRAM.