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TNH-BGLoader.csproj
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TNH-BGLoader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>8</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AssemblyName>PTNHBGML</AssemblyName>
<RootNamespace>TNHBGLoader</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
<PackageReference Include="H3VR.GameLibs" Version="0.111.9" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
<PackageReference Include="Sodalite" Version="1.3.0" />
<PackageReference Include="Stratum" Version="1.1.0" />
<PackageReference Include="UnityEngine" Version="5.6.1" />
<PackageReference Include="BepInEx.BaseLib" Version="5.4.21" />
<PackageReference Include="YamlDotNet" Version="11.2.1" />
</ItemGroup>
<ItemGroup>
<None Remove="panel.png" />
<EmbeddedResource Include="panel.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="MP3Sharp">
<HintPath>lib\MP3Sharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>