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ServerAuth #13
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@TheDiamondYT1 Are you related to ServerAuth? |
@Flavius12 Please reply if you are not inactive. |
@SOF3 I am in the EvolSoft organization, so yes. I am guessing the OP wants ALPHA7/8 support (is ALPHA8 even out yet?). I never touched ServerAuth much because it looked big and scary 😂 |
Please test the latest commit |
i just came across this again and i should probably give my new account admin access and update ServerAuth at some point. |
Do people still use auth plugins these days? 2-factor authentication should be a better alternative. |
True, but with a good auth plugin then servers without xbox authentication can appear. |
Can players still play on servers without Xbox live access? |
You can use a basic tunnel proxy to join servers as if they are LAN servers - like this one: https://gist.github.com/dktapps/4fa8a6df15e851f6b58d01df36bd0aa3 (you don't need XBLA to join a LAN server, so you can trick the client into thinking the server is on LAN) Additionally XBLA is not foolproof in PocketMine at the moment because protocol encryption is not implemented. |
@dktapps You can also use client mods. I made one and joined a few servers and they all required xbox auth except one 🙄 |
Request to add a plugin on Poggit Release
I am writing to request that an old plugin be added onto Poggit Release. Details are as follows:
Plugin Name
ServerAuth
Link to GitHub repo
https://github.com/EvolSoft/ServerAuth/tree/master/ServerAuth
Link to PocketMine Forums release
Is it in the pre-Alpha_1.4 format?
not work on pocketmine alpha7
Does the plugin work in the latest PocketMine version?
Does the plugin depend on other plugins? Are they released on Poggit?
Are the main authors still active?
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