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Implement a sound when drinking a potion #6444

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Nov 10, 2024
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3 changes: 2 additions & 1 deletion src/item/Potion.php
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\entity\Living;
use pocketmine\player\Player;
use pocketmine\world\sound\BottleEmptySound;

class Potion extends Item implements ConsumableItem{

Expand All @@ -50,7 +51,7 @@ public function getMaxStackSize() : int{
}

public function onConsume(Living $consumer) : void{

$consumer->broadcastSound(new BottleEmptySound());
}

public function getAdditionalEffects() : array{
Expand Down
35 changes: 35 additions & 0 deletions src/world/sound/BottleEmptySound.php
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\world\sound;

use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;

class BottleEmptySound implements Sound{

public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::BOTTLE_EMPTY, $pos, false)];
}
}