From ec52a3d0dbcd8fb96de3410f121ec83306af04ce Mon Sep 17 00:00:00 2001 From: IvanCraft623 Date: Mon, 2 Sep 2024 11:37:37 -0500 Subject: [PATCH] CS fix --- src/player/Player.php | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/player/Player.php b/src/player/Player.php index 05c1849a8e..0c6c2bf6c3 100644 --- a/src/player/Player.php +++ b/src/player/Player.php @@ -513,11 +513,11 @@ public function isFlying() : bool{ * * The flight speed is calculated as `blocks per tick = flightSpeed * 10`. For example, setting the * flight speed to 0.05 means the player will fly at approximately 0.5 blocks per tick. - * + * * If set to zero, the player will not be able to move in the xz plane when flying, and negative values * will invert the controls. * - * Notes: + * Notes: * - The value of the movement speed attribute has no effect on the flight speed. * - When a player sprints while flying, their flight speed is doubled on the client-side. */ @@ -531,7 +531,7 @@ public function setFlightSpeed(float $flightSpeed) : void{ /** * Returns the player's speed when flying. * - * The flight speed is calculated as `blocks per tick = flightSpeed * 10`. For example, if the + * The flight speed is calculated as `blocks per tick = flightSpeed * 10`. For example, if the * flight speed is set to 0.05, the player will fly at approximately 0.5 blocks per tick. * * If zero, the player is not be able to move in the xz plane when flying, and negative values