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2jackblackjack2_pma.js
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2jackblackjack2_pma.js
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// class Deck {
// constructor(){
// this.suits = ["hearts", "diamonds", "spades", "clubs"]
// this.values = [2,3,4,5,6,7,8,9,10,"Jack", "Queen", "King", "Ace"]
// }
// }
let suits = ["hearts", "diamonds", "spades", "clubs"]
let values = [2,3,4,5,6,7,8,9,10,"Jack", "Queen", "King", "Ace"]
let ourDeck = []
let HeartCards = []
let DiamondCards = []
let ClubCards = []
let SpadeCards = []
let WagerAmount = 0
let P1Card1
let CPUCard1
let P1Hand = []
let CPUHand = []
let newDeck = []
let P1Score = 0
let CPUScore = 0
let P1Cash = 0
let TotalCash = 0
let CPUCash = 500
let WouldYouLiketoPlay
let CPUAceAmount
let P1AceAmount
let CPUAceChoice
let playername
let prompt2=require("prompt-sync")({sigint:true});
let CPUHitorStayOptions = ["hit", "stay"]
let CPUHitorStayChoice = Math.floor(Math.random()*CPUHitorStayOptions.length)
createNewDeck()
shuffledeck()
DoYouWanttoPlay()
//wager()
deal2Cards()
CPUHitorStay()
HitorStay()
//
// console.log("P1 Score: " + P1Score)
// console.log("CPU Score: " + CPUScore)
//console.log(`CPU: ${CPUHand} - ${CPUScore}`)
function DoYouWanttoPlay(){
let prompt=require("prompt-sync")({sigint:true});
let prompt1=require("prompt-sync")({sigint:true});
prompt2=require("prompt-sync")({sigint:true});
playername = prompt1("What should I call you?")
WouldYouLiketoPlay = prompt2("Ok, " + playername + " would you like to play Black Jack?")
WouldYouLiketoPlay = WouldYouLiketoPlay.toLowerCase()
if(WouldYouLiketoPlay === "yes"){
wager()
}else(console.log("Bye bye"))
}
function wager(){
let prompt3=require("prompt-sync")({sigint:true});
WagerAmount = parseInt(prompt3("How much would you like to bet on this hand? "));
if(WagerAmount % 5 != 0){
console.log("Wagers must be made in $5 increments.")
wager()
}else{
return WagerAmount
}
}
function createNewDeck(){
for (let value of values){
HeartCards.push(value + " of Hearts")
DiamondCards.push(value + " of Diamonds")
ClubCards.push(value + " of Clubs")
SpadeCards.push(value + " of Clubs")
ourDeck = HeartCards.concat(DiamondCards, ClubCards, SpadeCards)
}
}
function shuffledeck(){
for (let i = ourDeck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[ourDeck[i], ourDeck[j]] = [ourDeck[j], ourDeck[i]];
}
return ourDeck;
}
function deal2Cards(){
P1Card1 = ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))])
P1Hand.push(P1Card1)
CPUCard1 = ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))])
CPUHand.push(CPUCard1)
// Card 2
P1Hand.push(ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))]))
CPUHand.push(ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))]))
P1HandScore()
CPUHandScore()
console.log("P1 Hand: Card 1 Facedown " + P1Hand[1])
console.log("CPU Hand: Card 1 Facedown " + CPUHand[1])
console.log("")
console.log(`Player 1: ${P1Hand} - Score: ${P1Score}`)
}
function P1HandScore(){
for(let i=0; i < P1Hand.length; i++){
if(P1Hand[i].includes("King")||P1Hand[i].includes("Queen")||P1Hand[i].includes("Jack")||P1Hand[i].includes("10")){
P1Score += 10
}else if(P1Hand[i].includes("9")){
P1Score += 9
}else if(P1Hand[i].includes("8")){
P1Score += 8
}else if(P1Hand[i].includes("7")){
P1Score += 7
}else if(P1Hand[i].includes("6")){
P1Score += 6
}else if(P1Hand[i].includes("5")){
P1Score += 5
}else if(P1Hand[i].includes("4")){
P1Score += 4
}else if(P1Hand[i].includes("3")){
P1Score += 3
}else if(P1Hand[i].includes("2")){
P1Score += 2
}else if(P1Hand[i].includes("Ace")){
P1ChooseAceAmount()
}
}return P1Score
}
function CPUHandScore(){
for(let i=0; i < CPUHand.length; i++){
if(CPUHand[i].includes("King")||CPUHand[i].includes("Queen")||CPUHand[i].includes("Jack")||CPUHand[i].includes("10")){
CPUScore += 10
}else if(CPUHand[i].includes("9")){
CPUScore += 9
}else if(CPUHand[i].includes("8")){
CPUScore += 8
}else if(CPUHand[i].includes("7")){
CPUScore += 7
}else if(CPUHand[i].includes("6")){
CPUScore += 6
}else if(CPUHand[i].includes("5")){
CPUScore += 5
}else if(CPUHand[i].includes("4")){
CPUScore += 4
}else if(CPUHand[i].includes("3")){
CPUScore += 3
}else if(CPUHand[i].includes("2")){
CPUScore += 2
}else if(CPUHand[i].includes("Ace")){
CPUChooseAceAmount()
}
} return CPUScore
}
function hitMe(){
P1Hand.push(ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))]))
P1Score = 0
P1HandScore()
console.log(`Player 1 Hand: ${P1Hand}`)
console.log(`Player 1 Score: ${P1Score}`)
if(P1Score > 21){
WinorLose()
}
else{
HitorStay()
}
}
function P1ChooseAceAmount(){
let prompt5=require("prompt-sync")({sigint:true});
console.log(P1Hand)
P1AceAmount = parseInt(prompt5("You drew an Ace, it can be worth 1 or 11, which amount would you like your ace to be worth?"))
if(P1AceAmount === 1){
P1Score += 1
}else if(P1AceAmount === 11){
P1Score += 11
}
else{
console.log("Please choose 1 or 11.")
P1ChooseAceAmount()
}
}
function CPUChooseAceAmount(){
// let AceOptions = [1, 11]
// CPUAceChoice = Math.floor(Math.random()*AceOptions.length)
if(CPUScore + 11 >= 17){
CPUAceAmount = 11
}else{
CPUAceAmount = 1
}
CPUHand.push(CPUAceChoice)
}
function HitorStay(){
console.log("Dealer Card 1 Face Down, " + CPUHand[1])
let prompt4=require("prompt-sync")({sigint:true});
let hitorstay = prompt4("hit or stay?")
hitorstay = hitorstay.toLowerCase()
if(hitorstay === "hit"){
hitMe()
//}
// else if(P1Score > 21){
// console.log("You busted! The dealer wins!")
// P1Cash -= WagerAmount
// console.log(P1Cash)
}else if(hitorstay === "stay"){
WinorLose()
}
}
// function CPUHitorStayRandom(){
// // for(i=0; i < CPUHitorStay.length; i++){
// if(CPUHitorStayChoice === "hit"){
// CPUHand.push(ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))]))
// CPUScore = 0
// HandScore()
// console.log(CPUHand)
// console.log(CPUScore)
// }
// }
function CPUHitorStay(){
if(CPUScore <= 16){
CPUHand.push(ourDeck.pop([(Math.floor(Math.random()*ourDeck.length))]))
CPUScore = 0
CPUHandScore()
console.log(`Computer: ${CPUHand}`)
// console.log(`Computer Score: ${CPUScore}`)
}
}
function WinorLose(){
if(P1Score > 21){
console.log("You busted! The dealer wins!")
console.log(`${playername}: ${P1Score} | Dealer: ${CPUScore}`)
TotalCash = P1Cash -= WagerAmount
console.log(P1Cash)
}else if(P1Score <= 21 && CPUScore <= 21 && P1Score > CPUScore || CPUScore > 21){
TotalCash = P1Cash += WagerAmount
console.log(`${playername} you won! ${playername}: ${P1Score} | Dealer: ${CPUScore}`)
console.log(P1Cash)
}else if(CPUScore <= 21 && P1Score < CPUScore){
TotalCash = P1Cash -= WagerAmount
console.log(`${playername} you lose. ${playername}: ${P1Score} | Dealer: ${CPUScore}`)
console.log(P1Cash)
}else if(P1Score <= 21 && CPUScore <= 21 && P1Score === CPUScore){
console.log(`It's push! You tied the dealer. ${playername}: ${P1Score} | Dealer: ${CPUScore}`)
console.log(P1Cash)
}else{console.log(`${playername}: ${P1Score} | Dealer: ${CPUScore}`)}
}return TotalCash