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PlayerLink

1. Introduction

PlayerLink is a new web3 serve ecosystem built on Substrate.

2. Overview

3. Building

Install Rust:

curl https://sh.rustup.rs -sSf | sh

Initialize your Wasm Build environment:

./scripts/init.sh

Build Wasm and native code:

cargo build --release

4. Run

Single Node Development Chain

Purge any existing developer chain state:

./target/release/playerlink-node purge-chain --dev

Start a development chain with:

./target/release/playerlink-node --dev

/or no data

./target/release/playerlink-node --dev --tmp

Detailed logs may be shown by running the node with the following environment variables set: RUST_LOG=debug RUST_BACKTRACE=1 cargo run -- --dev.

Multi-Node Local Testnet

If you want to see the multi-node consensus algorithm in action locally, then you can create a local testnet with two validator nodes for Alice and Bob, who are the initial authorities of the genesis chain that have been endowed with testnet units.

Optionally, give each node a name and expose them so they are listed on the Polkadot telemetry site.

You'll need two terminal windows open.

We'll start Alice's substrate node first on default TCP port 30333 with her chain database stored locally at /tmp/alice. The bootnode ID of her node is QmRpheLN4JWdAnY7HGJfWFNbfkQCb6tFf4vvA6hgjMZKrR, which is generated from the --node-key value that we specify below:

cargo run -- \
  --base-path /tmp/alice \
  --chain=local \
  --alice \
  --node-key 0000000000000000000000000000000000000000000000000000000000000001 \
  --telemetry-url 'wss://telemetry.polkadot.io/submit/ 0' \
  --validator

In the second terminal, we'll start Bob's substrate node on a different TCP port of 30334, and with his chain database stored locally at /tmp/bob. We'll specify a value for the --bootnodes option that will connect his node to Alice's bootnode ID on TCP port 30333:

cargo run -- \
  --base-path /tmp/bob \
  --bootnodes /ip4/127.0.0.1/tcp/30333/p2p/QmRpheLN4JWdAnY7HGJfWFNbfkQCb6tFf4vvA6hgjMZKrR \
  --chain=local \
  --bob \
  --port 30334 \
  --telemetry-url 'wss://telemetry.polkadot.io/submit/ 0' \
  --validator

5. Run in Docker

First, install Docker and Docker Compose.

Then run the following command to start a single node development chain.

./scripts/docker_run.sh

This command will firstly compile your code, and then start a local development network. You can also replace the default command (cargo build --release && ./target/release/playerlink-node --dev --ws-external) by appending your own. A few useful ones are as follow.

# Run Substrate node without re-compiling
./scripts/docker_run.sh ./target/release/playerlink --dev --ws-external

# Purge the local dev chain
./scripts/docker_run.sh ./target/release/playerlink-node purge-chain --dev

# Check whether the code is compilable
./scripts/docker_run.sh cargo check

License

PlayerLink is released under the GPL v3.0 License.